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@@ -1,63 +1,26 @@
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package me.shedaniel.lightoverlay.common;
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-import com.google.common.collect.Maps;
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-import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.platform.InputConstants;
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-import com.mojang.blaze3d.systems.RenderSystem;
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-import com.mojang.blaze3d.vertex.Tesselator;
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-import com.mojang.math.Transformation;
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-import it.unimi.dsi.fastutil.longs.Long2ByteMap;
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-import me.shedaniel.architectury.event.events.GuiEvent;
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-import me.shedaniel.architectury.event.events.client.ClientTickEvent;
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-import me.shedaniel.architectury.platform.Platform;
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-import me.shedaniel.architectury.registry.KeyBindings;
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-import net.minecraft.client.Camera;
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+import com.mojang.blaze3d.vertex.PoseStack;
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+import dev.architectury.event.events.client.ClientGuiEvent;
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+import dev.architectury.event.events.client.ClientTickEvent;
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+import dev.architectury.injectables.targets.ArchitecturyTarget;
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+import dev.architectury.platform.Platform;
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+import dev.architectury.registry.client.keymappings.KeyMappingRegistry;
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import net.minecraft.client.KeyMapping;
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-import net.minecraft.client.Minecraft;
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-import net.minecraft.client.gui.Font;
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-import net.minecraft.client.multiplayer.ClientLevel;
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-import net.minecraft.client.player.LocalPlayer;
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-import net.minecraft.client.renderer.MultiBufferSource;
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-import net.minecraft.client.renderer.culling.Frustum;
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-import net.minecraft.core.BlockPos;
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-import net.minecraft.core.Direction;
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import net.minecraft.resources.ResourceLocation;
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-import net.minecraft.tags.BlockTags;
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-import net.minecraft.util.LazyLoadedValue;
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import net.minecraft.util.Mth;
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-import net.minecraft.world.entity.Entity;
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-import net.minecraft.world.entity.EntityType;
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-import net.minecraft.world.entity.MobCategory;
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-import net.minecraft.world.level.BlockGetter;
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-import net.minecraft.world.level.Level;
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-import net.minecraft.world.level.LightLayer;
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-import net.minecraft.world.level.biome.Biome;
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-import net.minecraft.world.level.block.Block;
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-import net.minecraft.world.level.block.state.BlockState;
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-import net.minecraft.world.level.chunk.ChunkStatus;
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-import net.minecraft.world.level.chunk.LevelChunk;
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-import net.minecraft.world.level.lighting.LayerLightEventListener;
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-import net.minecraft.world.phys.shapes.CollisionContext;
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-import net.minecraft.world.phys.shapes.VoxelShape;
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-import org.apache.logging.log4j.LogManager;
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-import org.lwjgl.opengl.GL11;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileOutputStream;
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import java.io.IOException;
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-import java.lang.invoke.MethodHandle;
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-import java.lang.invoke.MethodHandles;
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-import java.lang.invoke.MethodType;
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import java.text.DecimalFormat;
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-import java.util.*;
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-import java.util.concurrent.Executors;
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-import java.util.concurrent.ThreadPoolExecutor;
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+import java.util.Properties;
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+import java.util.function.Consumer;
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public class LightOverlay {
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public static final DecimalFormat FORMAT = new DecimalFormat("#.#");
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- private static final String KEYBIND_CATEGORY = "key.lightoverlay.category";
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- private static final ResourceLocation ENABLE_OVERLAY_KEYBIND = new ResourceLocation("lightoverlay", "enable_overlay");
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public static int reach = 12;
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public static int crossLevel = 7;
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public static int secondaryLevel = -1;
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@@ -65,119 +28,32 @@ public class LightOverlay {
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public static int higherCrossLevel = -1;
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public static boolean caching = false;
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public static boolean showNumber = false;
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- public static boolean smoothLines = true;
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public static boolean underwater = false;
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public static boolean mushroom = false;
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- public static boolean useListWhileCaching = true;
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public static float lineWidth = 1.0F;
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public static int yellowColor = 0xFFFF00, redColor = 0xFF0000, secondaryColor = 0x0000FF;
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public static File configFile;
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- private static KeyMapping enableOverlay;
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- private static boolean enabled = false;
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- private static final LazyLoadedValue<EntityType<Entity>> TESTING_ENTITY_TYPE = new LazyLoadedValue<>(() ->
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- EntityType.Builder.createNothing(MobCategory.MONSTER).sized(0f, 0f).noSave().build(null));
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- private static int threadNumber = 0;
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- public static Frustum frustum;
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- private static final ThreadPoolExecutor EXECUTOR = (ThreadPoolExecutor) Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors(), r -> {
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- Thread thread = new Thread(r, "light-overlay-" + threadNumber++);
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- thread.setDaemon(true);
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- return thread;
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- });
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- private static final Set<CubicChunkPos> POS = Collections.synchronizedSet(new HashSet<>());
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- private static final Set<CubicChunkPos> CALCULATING_POS = Collections.synchronizedSet(new HashSet<>());
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- private static final Map<CubicChunkPos, ChunkData> CHUNK_MAP = Maps.newConcurrentMap();
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- private static final Minecraft CLIENT = Minecraft.getInstance();
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- private static long ticks = 0;
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+ public static KeyMapping enableOverlay;
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+ public static boolean enabled = false;
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+
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+ public static LightOverlayTicker ticker = new LightOverlayTicker();
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+ public static LightOverlayRenderer renderer = new LightOverlayRenderer(ticker);
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public static void register() {
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// Load Config
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configFile = new File(Platform.getConfigFolder().toFile(), "lightoverlay.properties");
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loadConfig(configFile);
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- enableOverlay = createKeyBinding(ENABLE_OVERLAY_KEYBIND, InputConstants.Type.KEYSYM, 296, KEYBIND_CATEGORY);
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- KeyBindings.registerKeyBinding(enableOverlay);
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+ enableOverlay = createKeyBinding(new ResourceLocation("lightoverlay", "enable_overlay"), InputConstants.Type.KEYSYM, 296, "key.lightoverlay.category");
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+ KeyMappingRegistry.register(enableOverlay);
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- registerDebugRenderer(() -> {
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- if (enabled) {
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- LocalPlayer playerEntity = CLIENT.player;
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- int playerPosX = ((int) playerEntity.getX()) >> 4;
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- int playerPosZ = ((int) playerEntity.getZ()) >> 4;
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- CollisionContext collisionContext = CollisionContext.of(playerEntity);
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- Level world = CLIENT.level;
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- BlockPos playerPos = new BlockPos(playerEntity.getX(), playerEntity.getY(), playerEntity.getZ());
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- Camera camera = CLIENT.gameRenderer.getMainCamera();
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-
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- if (showNumber) {
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- RenderSystem.enableTexture();
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- RenderSystem.depthMask(true);
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- BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos();
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- BlockPos.MutableBlockPos downMutable = new BlockPos.MutableBlockPos();
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- for (Map.Entry<CubicChunkPos, ChunkData> entry : CHUNK_MAP.entrySet()) {
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- if (caching && (Mth.abs(entry.getKey().x - playerPosX) > getChunkRange() || Mth.abs(entry.getKey().z - playerPosZ) > getChunkRange())) {
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- continue;
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- }
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- for (Long2ByteMap.Entry objectEntry : entry.getValue().data().long2ByteEntrySet()) {
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- mutable.set(BlockPos.getX(objectEntry.getLongKey()), BlockPos.getY(objectEntry.getLongKey()), BlockPos.getZ(objectEntry.getLongKey()));
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- if (mutable.closerThan(playerPos, reach)) {
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- if (frustum == null || isFrustumVisible(frustum, mutable.getX(), mutable.getY(), mutable.getZ(), mutable.getX() + 1, mutable.getX() + 1, mutable.getX() + 1)) {
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- downMutable.set(mutable.getX(), mutable.getY() - 1, mutable.getZ());
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- renderLevel(CLIENT, camera, world, mutable, downMutable, objectEntry.getByteValue(), collisionContext);
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- }
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- }
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- }
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- }
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- RenderSystem.enableDepthTest();
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- } else {
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- boolean useList = useListWhileCaching && caching;
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- RenderSystem.enableDepthTest();
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- RenderSystem.disableTexture();
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- RenderSystem.enableBlend();
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- RenderSystem.enableCull();
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- RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
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- if (smoothLines) GL11.glEnable(GL11.GL_LINE_SMOOTH);
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- GL11.glLineWidth(lineWidth);
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- if (!useList) GL11.glBegin(GL11.GL_LINES);
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-
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- BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos();
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-
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- if (useList) GL11.glTranslated(-camera.getPosition().x, -camera.getPosition().y + .01D, -camera.getPosition().z);
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- for (Map.Entry<CubicChunkPos, ChunkData> entry : CHUNK_MAP.entrySet()) {
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- CubicChunkPos chunkPos = entry.getKey();
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- if (caching && (Mth.abs(chunkPos.x - playerPosX) > getChunkRange() || Mth.abs(chunkPos.z - playerPosZ) > getChunkRange())) {
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- continue;
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- }
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-
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- if (useList) {
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- if (frustum == null || isFrustumVisible(frustum, chunkPos.getMinBlockX(), chunkPos.getMinBlockY(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), chunkPos.getMaxBlockY(), chunkPos.getMaxBlockZ())) {
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- entry.getValue().renderList(world, collisionContext);
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- }
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- } else {
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- for (Long2ByteMap.Entry objectEntry : entry.getValue().data().long2ByteEntrySet()) {
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- byte crossType = objectEntry.getByteValue();
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- mutable.set(BlockPos.getX(objectEntry.getLongKey()), BlockPos.getY(objectEntry.getLongKey()), BlockPos.getZ(objectEntry.getLongKey()));
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- if (mutable.closerThan(playerPos, reach)) {
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- if (frustum == null || isFrustumVisible(frustum, mutable.getX(), mutable.getY(), mutable.getZ(), mutable.getX() + 1, mutable.getX() + 1, mutable.getX() + 1)) {
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- int color = crossType == CROSS_RED ? redColor : crossType == CROSS_YELLOW ? yellowColor : secondaryColor;
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- renderCross(camera, world, mutable, color, collisionContext);
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- }
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- }
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- }
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- }
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- }
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-
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- if (!useList) GL11.glEnd();
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- RenderSystem.disableBlend();
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- RenderSystem.enableTexture();
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- if (smoothLines) GL11.glDisable(GL11.GL_LINE_SMOOTH);
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- }
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- }
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- });
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+ registerDebugRenderer(renderer);
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- GuiEvent.DEBUG_TEXT_LEFT.register(list -> {
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+ ClientGuiEvent.DEBUG_TEXT_LEFT.register(list -> {
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if (enabled) {
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if (caching) {
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- list.add(String.format("[Light Overlay] Chunks to queue: %02d", POS.size()));
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+ list.add(String.format("[Light Overlay] Chunks to queue: %02d", ticker.POS.size()));
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} else {
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list.add("[Light Overlay] Enabled");
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}
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@@ -185,20 +61,9 @@ public class LightOverlay {
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list.add("[Light Overlay] Disabled");
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}
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});
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- ClientTickEvent.CLIENT_POST.register(LightOverlay::tick);
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+ ClientTickEvent.CLIENT_POST.register(ticker::tick);
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}
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- private static void processChunk(CubicChunkPos pos, int playerPosX, int playerPosY, int playerPosZ, CollisionContext context) {
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- CALCULATING_POS.remove(pos);
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- if (Mth.abs(pos.x - playerPosX) > getChunkRange() || Mth.abs(pos.y - playerPosY) > getChunkRange() || Mth.abs(pos.z - playerPosZ) > getChunkRange() || POS.contains(pos)) {
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- return;
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- }
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- try {
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- calculateChunk(CLIENT.level.getChunkSource().getChunk(pos.x, pos.z, ChunkStatus.FULL, false), CLIENT.level, pos, context);
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- } catch (Throwable throwable) {
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- LogManager.getLogger().throwing(throwable);
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- }
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- }
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public static void queueChunkAndNear(CubicChunkPos pos) {
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for (int xOffset = -1; xOffset <= 1; xOffset++) {
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@@ -211,137 +76,13 @@ public class LightOverlay {
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}
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public static void queueChunk(CubicChunkPos pos) {
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- if (enabled && caching && !CALCULATING_POS.contains(pos)) {
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- POS.add(pos);
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- }
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+ ticker.queueChunk(pos);
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}
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public static int getChunkRange() {
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return Math.max(Mth.ceil(reach / 16f), 1);
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}
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- private static void calculateChunk(LevelChunk chunk, Level world, CubicChunkPos chunkPos, CollisionContext collisionContext) {
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- if (world != null && chunk != null) {
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- ChunkData chunkData = new ChunkData();
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- LayerLightEventListener block = world.getLightEngine().getLayerListener(LightLayer.BLOCK);
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- LayerLightEventListener sky = showNumber ? null : world.getLightEngine().getLayerListener(LightLayer.SKY);
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- for (BlockPos pos : BlockPos.betweenClosed(chunkPos.getMinBlockX(), chunkPos.getMinBlockY(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), chunkPos.getMaxBlockY(), chunkPos.getMaxBlockZ())) {
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- BlockPos down = pos.below();
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- if (showNumber) {
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- int level = getCrossLevel(pos, down, chunk, block, collisionContext);
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- if (level >= 0) {
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- chunkData.data().put(pos.asLong(), (byte) level);
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- }
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- } else {
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- Biome biome = !mushroom ? world.getBiome(pos) : null;
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- byte type = getCrossType(pos, biome, down, chunk, block, sky, collisionContext);
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- if (type != CROSS_NONE) {
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- chunkData.data().put(pos.asLong(), type);
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- }
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- }
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- }
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- CHUNK_MAP.put(chunkPos, chunkData);
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- } else {
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- ChunkData data = CHUNK_MAP.remove(chunkPos);
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-
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- if (data != null) {
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- data.close();
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- }
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- }
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- }
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-
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- public static byte getCrossType(BlockPos pos, Biome biome, BlockPos down, BlockGetter world, LayerLightEventListener block, LayerLightEventListener sky, CollisionContext entityContext) {
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- BlockState blockBelowState = world.getBlockState(down);
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- BlockState blockUpperState = world.getBlockState(pos);
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- VoxelShape upperCollisionShape = blockUpperState.getCollisionShape(world, pos, entityContext);
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- if (!underwater && !blockUpperState.getFluidState().isEmpty())
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- return CROSS_NONE;
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- // Check if the outline is full
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- if (Block.isFaceFull(upperCollisionShape, Direction.UP))
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- return CROSS_NONE;
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- // TODO: Not to hard code no redstone
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- if (blockUpperState.isSignalSource())
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- return CROSS_NONE;
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- // Check if the collision has a bump
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- if (upperCollisionShape.max(Direction.Axis.Y) > 0)
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- return CROSS_NONE;
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- if (blockUpperState.getBlock().is(BlockTags.RAILS))
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- return CROSS_NONE;
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- // Check block state allow spawning (excludes bedrock and barriers automatically)
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- if (!blockBelowState.isValidSpawn(world, down, TESTING_ENTITY_TYPE.get()))
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- return CROSS_NONE;
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- if (!mushroom && Biome.BiomeCategory.MUSHROOM == biome.getBiomeCategory())
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- return CROSS_NONE;
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- int blockLightLevel = block.getLightValue(pos);
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- int skyLightLevel = sky.getLightValue(pos);
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- if (blockLightLevel > higherCrossLevel)
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- return CROSS_NONE;
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- if (skyLightLevel > higherCrossLevel)
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- return CROSS_YELLOW;
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- return lowerCrossLevel >= 0 && blockLightLevel > lowerCrossLevel ? CROSS_SECONDARY : CROSS_RED;
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- }
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-
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- public static int getCrossLevel(BlockPos pos, BlockPos down, BlockGetter world, LayerLightEventListener view, CollisionContext collisionContext) {
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- BlockState blockBelowState = world.getBlockState(down);
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- BlockState blockUpperState = world.getBlockState(pos);
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- VoxelShape collisionShape = blockBelowState.getCollisionShape(world, down, collisionContext);
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- VoxelShape upperCollisionShape = blockUpperState.getCollisionShape(world, pos, collisionContext);
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- if (!underwater && !blockUpperState.getFluidState().isEmpty())
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- return -1;
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- if (!blockBelowState.getFluidState().isEmpty())
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- return -1;
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- if (blockBelowState.isAir())
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- return -1;
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- if (Block.isFaceFull(upperCollisionShape, Direction.DOWN))
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- return -1;
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- return view.getLightValue(pos);
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- }
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-
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- public static void renderCross(Camera camera, Level world, BlockPos pos, int color, CollisionContext collisionContext) {
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- double cameraX = camera.getPosition().x;
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- double cameraY = camera.getPosition().y - .005D;
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- double blockOffset = 0;
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- VoxelShape upperOutlineShape = world.getBlockState(pos).getShape(world, pos, collisionContext);
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- if (!upperOutlineShape.isEmpty())
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- blockOffset += upperOutlineShape.max(Direction.Axis.Y);
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- double cameraZ = camera.getPosition().z;
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-
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- int red = (color >> 16) & 255;
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- int green = (color >> 8) & 255;
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- int blue = color & 255;
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- int x = pos.getX();
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- int y = pos.getY();
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- int z = pos.getZ();
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- RenderSystem.color4f(red / 255f, green / 255f, blue / 255f, 1f);
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- GL11.glVertex3d(x + .01 - cameraX, y - cameraY + blockOffset, z + .01 - cameraZ);
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- GL11.glVertex3d(x - .01 + 1 - cameraX, y - cameraY + blockOffset, z - .01 + 1 - cameraZ);
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- GL11.glVertex3d(x - .01 + 1 - cameraX, y - cameraY + blockOffset, z + .01 - cameraZ);
|
|
|
- GL11.glVertex3d(x + .01 - cameraX, y - cameraY + blockOffset, z - .01 + 1 - cameraZ);
|
|
|
- }
|
|
|
-
|
|
|
- @SuppressWarnings("deprecation")
|
|
|
- public static void renderLevel(Minecraft client, Camera camera, Level world, BlockPos pos, BlockPos down, byte level, CollisionContext collisionContext) {
|
|
|
- String text = String.valueOf(level);
|
|
|
- Font font = client.font;
|
|
|
- double cameraX = camera.getPosition().x;
|
|
|
- double cameraY = camera.getPosition().y;
|
|
|
- VoxelShape upperOutlineShape = world.getBlockState(down).getShape(world, down, collisionContext);
|
|
|
- if (!upperOutlineShape.isEmpty())
|
|
|
- cameraY += 1 - upperOutlineShape.max(Direction.Axis.Y);
|
|
|
- double cameraZ = camera.getPosition().z;
|
|
|
- RenderSystem.pushMatrix();
|
|
|
- RenderSystem.translatef((float) (pos.getX() + 0.5f - cameraX), (float) (pos.getY() - cameraY) + 0.005f, (float) (pos.getZ() + 0.5f - cameraZ));
|
|
|
- RenderSystem.rotatef(90, 1, 0, 0);
|
|
|
- RenderSystem.normal3f(0.0F, 1.0F, 0.0F);
|
|
|
- float size = 0.07F;
|
|
|
- RenderSystem.scalef(-size, -size, size);
|
|
|
- float float_3 = (float) (-font.width(text)) / 2.0F + 0.4f;
|
|
|
- RenderSystem.enableAlphaTest();
|
|
|
- MultiBufferSource.BufferSource source = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder());
|
|
|
- font.drawInBatch(text, float_3, -3.5f, level > higherCrossLevel ? 0xff042404 : (lowerCrossLevel >= 0 && level > lowerCrossLevel ? 0xff0066ff : 0xff731111), false, Transformation.identity().getMatrix(), source, false, 0, 15728880);
|
|
|
- source.endBatch();
|
|
|
- RenderSystem.popMatrix();
|
|
|
- }
|
|
|
|
|
|
public static void loadConfig(File file) {
|
|
|
try {
|
|
@@ -359,10 +100,8 @@ public class LightOverlay {
|
|
|
secondaryLevel = Integer.parseInt((String) properties.computeIfAbsent("secondaryLevel", a -> "-1"));
|
|
|
caching = ((String) properties.computeIfAbsent("caching", a -> "false")).equalsIgnoreCase("true");
|
|
|
showNumber = ((String) properties.computeIfAbsent("showNumber", a -> "false")).equalsIgnoreCase("true");
|
|
|
- smoothLines = ((String) properties.computeIfAbsent("smoothLines", a -> "true")).equalsIgnoreCase("true");
|
|
|
underwater = ((String) properties.computeIfAbsent("underwater", a -> "false")).equalsIgnoreCase("true");
|
|
|
mushroom = ((String) properties.computeIfAbsent("mushroom", a -> "false")).equalsIgnoreCase("true");
|
|
|
- useListWhileCaching = ((String) properties.computeIfAbsent("useListWhileCaching", a -> "true")).equalsIgnoreCase("true");
|
|
|
lineWidth = Float.parseFloat((String) properties.computeIfAbsent("lineWidth", a -> "1"));
|
|
|
{
|
|
|
int r, g, b;
|
|
@@ -397,10 +136,8 @@ public class LightOverlay {
|
|
|
secondaryColor = 0x0000FF;
|
|
|
caching = false;
|
|
|
showNumber = false;
|
|
|
- smoothLines = true;
|
|
|
underwater = false;
|
|
|
mushroom = false;
|
|
|
- useListWhileCaching = true;
|
|
|
try {
|
|
|
saveConfig(file);
|
|
|
} catch (IOException ex) {
|
|
@@ -410,11 +147,8 @@ public class LightOverlay {
|
|
|
if (secondaryLevel >= crossLevel) System.err.println("[Light Overlay] Secondary Level is higher than Cross Level");
|
|
|
lowerCrossLevel = Math.min(crossLevel, secondaryLevel);
|
|
|
higherCrossLevel = Math.max(crossLevel, secondaryLevel);
|
|
|
- for (ChunkData data : CHUNK_MAP.values()) {
|
|
|
- data.close();
|
|
|
- }
|
|
|
- CHUNK_MAP.clear();
|
|
|
- POS.clear();
|
|
|
+ ticker.CHUNK_MAP.clear();
|
|
|
+ ticker.POS.clear();
|
|
|
}
|
|
|
|
|
|
public static void saveConfig(File file) throws IOException {
|
|
@@ -431,14 +165,10 @@ public class LightOverlay {
|
|
|
fos.write("\n".getBytes());
|
|
|
fos.write(("showNumber=" + showNumber).getBytes());
|
|
|
fos.write("\n".getBytes());
|
|
|
- fos.write(("smoothLines=" + smoothLines).getBytes());
|
|
|
- fos.write("\n".getBytes());
|
|
|
fos.write(("underwater=" + underwater).getBytes());
|
|
|
fos.write("\n".getBytes());
|
|
|
fos.write(("mushroom=" + mushroom).getBytes());
|
|
|
fos.write("\n".getBytes());
|
|
|
- fos.write(("useListWhileCaching=" + useListWhileCaching).getBytes());
|
|
|
- fos.write("\n".getBytes());
|
|
|
fos.write(("lineWidth=" + FORMAT.format(lineWidth)).getBytes());
|
|
|
fos.write("\n".getBytes());
|
|
|
fos.write(("yellowColorRed=" + ((yellowColor >> 16) & 255)).getBytes());
|
|
@@ -465,172 +195,15 @@ public class LightOverlay {
|
|
|
return new KeyMapping("key." + id.getNamespace() + "." + id.getPath(), type, code, category);
|
|
|
}
|
|
|
|
|
|
- private static final LazyLoadedValue<MethodHandle> IS_FRUSTUM_VISIBLE = new LazyLoadedValue<>(() -> {
|
|
|
- try {
|
|
|
- return MethodHandles.lookup().findStatic(Class.forName("me.shedaniel.lightoverlay." + Platform.getModLoader() + ".LightOverlayImpl"), "isFrustumVisible",
|
|
|
- MethodType.methodType(boolean.class, Frustum.class, double.class, double.class, double.class, double.class, double.class, double.class));
|
|
|
- } catch (NoSuchMethodException | IllegalAccessException | ClassNotFoundException e) {
|
|
|
- throw new RuntimeException(e);
|
|
|
- }
|
|
|
- });
|
|
|
-
|
|
|
- private static boolean isFrustumVisible(Frustum frustum, double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
|
|
|
- try {
|
|
|
- return (boolean) IS_FRUSTUM_VISIBLE.get().invokeExact(frustum, minX, minY, minZ, maxX, maxY, maxZ);
|
|
|
- } catch (Throwable throwable) {
|
|
|
- throw new RuntimeException(throwable);
|
|
|
- }
|
|
|
- }
|
|
|
|
|
|
- private static void registerDebugRenderer(Runnable runnable) {
|
|
|
+ private static void registerDebugRenderer(Consumer<PoseStack> runnable) {
|
|
|
try {
|
|
|
- Class.forName("me.shedaniel.lightoverlay." + Platform.getModLoader() + ".LightOverlayImpl").getDeclaredField("debugRenderer").set(null, runnable);
|
|
|
+ Class.forName("me.shedaniel.lightoverlay." + ArchitecturyTarget.getCurrentTarget() + ".LightOverlayImpl").getDeclaredField("debugRenderer").set(null, runnable);
|
|
|
} catch (Throwable throwable) {
|
|
|
throw new RuntimeException(throwable);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- private static void tick(Minecraft minecraft) {
|
|
|
- while (enableOverlay.consumeClick())
|
|
|
- enabled = !enabled;
|
|
|
-
|
|
|
- try {
|
|
|
- ticks++;
|
|
|
- if (CLIENT.player == null || !enabled) {
|
|
|
- POS.clear();
|
|
|
- CALCULATING_POS.clear();
|
|
|
- EXECUTOR.getQueue().clear();
|
|
|
- for (ChunkData data : CHUNK_MAP.values()) {
|
|
|
- data.close();
|
|
|
- }
|
|
|
- CHUNK_MAP.clear();
|
|
|
- } else {
|
|
|
- LocalPlayer player = CLIENT.player;
|
|
|
- ClientLevel world = CLIENT.level;
|
|
|
- CollisionContext collisionContext = CollisionContext.of(player);
|
|
|
-
|
|
|
- if (!caching) {
|
|
|
- CALCULATING_POS.clear();
|
|
|
- POS.clear();
|
|
|
- for (ChunkData data : CHUNK_MAP.values()) {
|
|
|
- data.close();
|
|
|
- }
|
|
|
- CHUNK_MAP.clear();
|
|
|
- BlockPos playerPos = player.blockPosition();
|
|
|
- LayerLightEventListener block = world.getLightEngine().getLayerListener(LightLayer.BLOCK);
|
|
|
- LayerLightEventListener sky = showNumber ? null : world.getLightEngine().getLayerListener(LightLayer.SKY);
|
|
|
- BlockPos.MutableBlockPos downPos = new BlockPos.MutableBlockPos();
|
|
|
- Iterable<BlockPos> iterate = BlockPos.betweenClosed(playerPos.getX() - reach, playerPos.getY() - reach, playerPos.getZ() - reach,
|
|
|
- playerPos.getX() + reach, playerPos.getY() + reach, playerPos.getZ() + reach);
|
|
|
- ChunkData chunkData = new ChunkData();
|
|
|
- CHUNK_MAP.put(new CubicChunkPos(0, 0, 0), chunkData);
|
|
|
- for (BlockPos blockPos : iterate) {
|
|
|
- downPos.set(blockPos.getX(), blockPos.getY() - 1, blockPos.getZ());
|
|
|
- if (showNumber) {
|
|
|
- int level = getCrossLevel(blockPos, downPos, world, block, collisionContext);
|
|
|
- if (level >= 0) {
|
|
|
- chunkData.data().put(blockPos.asLong(), (byte) level);
|
|
|
- }
|
|
|
- } else {
|
|
|
- Biome biome = !mushroom ? world.getBiome(blockPos) : null;
|
|
|
- byte type = getCrossType(blockPos, biome, downPos, world, block, sky, collisionContext);
|
|
|
- if (type != CROSS_NONE) {
|
|
|
- chunkData.data().put(blockPos.asLong(), type);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- } else {
|
|
|
- int playerPosX = ((int) player.getX()) >> 4;
|
|
|
- int playerPosY = ((int) player.getY()) >> 4;
|
|
|
- int playerPosZ = ((int) player.getZ()) >> 4;
|
|
|
- for (int chunkX = playerPosX - getChunkRange(); chunkX <= playerPosX + getChunkRange(); chunkX++) {
|
|
|
- for (int chunkY = Math.max(playerPosY - getChunkRange(), 0); chunkY <= playerPosY + getChunkRange() && chunkY <= 15; chunkY++) {
|
|
|
- for (int chunkZ = playerPosZ - getChunkRange(); chunkZ <= playerPosZ + getChunkRange(); chunkZ++) {
|
|
|
- if (Mth.abs(chunkX - playerPosX) > getChunkRange() || Mth.abs(chunkY - playerPosY) > getChunkRange() || Mth.abs(chunkZ - playerPosZ) > getChunkRange())
|
|
|
- continue;
|
|
|
- CubicChunkPos chunkPos = new CubicChunkPos(chunkX, chunkY, chunkZ);
|
|
|
- if (!CHUNK_MAP.containsKey(chunkPos))
|
|
|
- queueChunk(chunkPos);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- for (int p = 0; p < 3; p++) {
|
|
|
- if (EXECUTOR.getQueue().size() >= Runtime.getRuntime().availableProcessors()) break;
|
|
|
- double d1 = Double.MAX_VALUE, d2 = Double.MAX_VALUE, d3 = Double.MAX_VALUE;
|
|
|
- CubicChunkPos c1 = null, c2 = null, c3 = null;
|
|
|
- synchronized (POS) {
|
|
|
- Iterator<CubicChunkPos> iterator = POS.iterator();
|
|
|
- while (iterator.hasNext()) {
|
|
|
- CubicChunkPos pos = iterator.next();
|
|
|
- if (Mth.abs(pos.x - playerPosX) > getChunkRange() || Mth.abs(pos.y - playerPosY) > getChunkRange() || Mth.abs(pos.z - playerPosZ) > getChunkRange() || CALCULATING_POS.contains(pos)) {
|
|
|
- iterator.remove();
|
|
|
- } else {
|
|
|
- if (isFrustumVisible(frustum, pos.getMinBlockX(), pos.getMinBlockY(), pos.getMinBlockZ(), pos.getMaxBlockX(), pos.getMaxBlockY(), pos.getMaxBlockZ())) {
|
|
|
- int i = Math.abs(pos.x - playerPosX);
|
|
|
- int j = Math.abs(pos.y - playerPosY);
|
|
|
- int k = Math.abs(pos.z - playerPosZ);
|
|
|
- double distance = Math.sqrt(i * i + j * j + k * k);
|
|
|
- if (distance < d1) {
|
|
|
- d3 = d2;
|
|
|
- d2 = d1;
|
|
|
- d1 = distance;
|
|
|
- c3 = c2;
|
|
|
- c2 = c1;
|
|
|
- c1 = pos;
|
|
|
- iterator.remove();
|
|
|
- } else if (distance < d2) {
|
|
|
- d3 = d2;
|
|
|
- d2 = distance;
|
|
|
- c3 = c2;
|
|
|
- c2 = pos;
|
|
|
- iterator.remove();
|
|
|
- } else if (distance < d3) {
|
|
|
- d3 = distance;
|
|
|
- c3 = pos;
|
|
|
- iterator.remove();
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- CubicChunkPos finalC1 = c1;
|
|
|
- CubicChunkPos finalC2 = c2;
|
|
|
- CubicChunkPos finalC3 = c3;
|
|
|
- if (finalC1 != null) {
|
|
|
- CALCULATING_POS.add(finalC1);
|
|
|
- if (finalC2 != null) {
|
|
|
- CALCULATING_POS.add(finalC2);
|
|
|
- if (finalC3 != null) {
|
|
|
- CALCULATING_POS.add(finalC3);
|
|
|
- }
|
|
|
- }
|
|
|
- EXECUTOR.submit(() -> {
|
|
|
- int playerPosX1 = ((int) CLIENT.player.getX()) >> 4;
|
|
|
- int playerPosY1 = ((int) CLIENT.player.getY()) >> 4;
|
|
|
- int playerPosZ1 = ((int) CLIENT.player.getZ()) >> 4;
|
|
|
- if (finalC1 != null) processChunk(finalC1, playerPosX1, playerPosY1, playerPosZ1, collisionContext);
|
|
|
- if (finalC2 != null) processChunk(finalC2, playerPosX1, playerPosY1, playerPosZ1, collisionContext);
|
|
|
- if (finalC3 != null) processChunk(finalC3, playerPosX1, playerPosY1, playerPosZ1, collisionContext);
|
|
|
- });
|
|
|
- }
|
|
|
- }
|
|
|
- if (ticks % 50 == 0) {
|
|
|
- Iterator<Map.Entry<CubicChunkPos, ChunkData>> iterator = CHUNK_MAP.entrySet().iterator();
|
|
|
- while (iterator.hasNext()) {
|
|
|
- Map.Entry<CubicChunkPos, ChunkData> entry = iterator.next();
|
|
|
- if (Mth.abs(entry.getKey().x - playerPosX) > getChunkRange() * 2 || Mth.abs(entry.getKey().y - playerPosY) > getChunkRange() * 2 || Mth.abs(entry.getKey().z - playerPosZ) > getChunkRange() * 2) {
|
|
|
- entry.getValue().close();
|
|
|
- iterator.remove();
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- } catch (Throwable throwable) {
|
|
|
- LogManager.getLogger().throwing(throwable);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
public static final byte CROSS_YELLOW = 0;
|
|
|
public static final byte CROSS_RED = 1;
|
|
|
public static final byte CROSS_SECONDARY = 2;
|