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@@ -4,9 +4,9 @@ import com.mojang.blaze3d.platform.GlStateManager;
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import me.shedaniel.rei.client.ScreenHelper;
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import net.minecraft.client.audio.PositionedSoundInstance;
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import net.minecraft.client.gui.Element;
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-import net.minecraft.client.gui.widget.AbstractButtonWidget;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.text.TextComponent;
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+import net.minecraft.util.Identifier;
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import net.minecraft.util.math.MathHelper;
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import java.awt.*;
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@@ -16,6 +16,7 @@ import java.util.Optional;
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public abstract class ButtonWidget extends HighlightableWidget {
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+ public static final Identifier BUTTON_LOCATION = new Identifier("roughlyenoughitems", "textures/gui/button.png");
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public String text;
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public boolean enabled;
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public boolean focused;
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@@ -57,25 +58,26 @@ public abstract class ButtonWidget extends HighlightableWidget {
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@Override
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public void render(int mouseX, int mouseY, float delta) {
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int x = bounds.x, y = bounds.y, width = bounds.width, height = bounds.height;
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- minecraft.getTextureManager().bindTexture(AbstractButtonWidget.WIDGETS_LOCATION);
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+ minecraft.getTextureManager().bindTexture(BUTTON_LOCATION);
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GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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int textureOffset = this.getTextureId(isHovered(mouseX, mouseY));
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GlStateManager.enableBlend();
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GlStateManager.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
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//Four Corners
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- this.blit(x, y, 0, 46 + textureOffset * 20, 4, 4);
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- this.blit(x + width - 4, y, 196, 46 + textureOffset * 20, 4, 4);
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- this.blit(x, y + height - 4, 0, 62 + textureOffset * 20, 4, 4);
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- this.blit(x + width - 4, y + height - 4, 196, 62 + textureOffset * 20, 4, 4);
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+ blit(x, y, 0, textureOffset * 80, 4, 4);
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+ blit(x + width - 4, y, 252, textureOffset * 80, 4, 4);
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+ blit(x, y + height - 4, 0, textureOffset * 80 + 76, 4, 4);
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+ blit(x + width - 4, y + height - 4, 252, textureOffset * 80 + 76, 4, 4);
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//Sides
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- this.blit(x + 4, y, 4, 46 + textureOffset * 20, width - 8, 4);
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- this.blit(x + 4, y + height - 4, 4, 62 + textureOffset * 20, width - 8, 4);
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-
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- for(int i = y + 4; i < y + height - 4; i += 4) {
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- this.blit(x, i, 0, 50 + textureOffset * 20, MathHelper.ceil(width / 2f), MathHelper.clamp(y + height - 4 - i, 0, 4));
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- this.blit(x + MathHelper.ceil(width / 2f), i, 200 - MathHelper.floor(width / 2f), 50 + textureOffset * 20, MathHelper.floor(width / 2f), MathHelper.clamp(y + height - 4 - i, 0, 4));
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+ blit(x + 4, y, 4, textureOffset * 80, MathHelper.ceil((width - 8) / 2f), 4);
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+ blit(x + 4, y + height - 4, 4, textureOffset * 80 + 76, MathHelper.ceil((width - 8) / 2f), 4);
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+ blit(x + 4 + MathHelper.ceil((width - 8) / 2f), y + height - 4, 252 - MathHelper.floor((width - 8) / 2f), textureOffset * 80 + 76, MathHelper.floor((width - 8) / 2f), 4);
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+ blit(x + 4 + MathHelper.ceil((width - 8) / 2f), y, 252 - MathHelper.floor((width - 8) / 2f), textureOffset * 80, MathHelper.floor((width - 8) / 2f), 4);
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+ for(int i = y + 4; i < y + height - 4; i += 76) {
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+ blit(x, i, 0, 4 + textureOffset * 80, MathHelper.ceil(width / 2f), MathHelper.clamp(y + height - 4 - i, 0, 76));
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+ blit(x + MathHelper.ceil(width / 2f), i, 256 - MathHelper.floor(width / 2f), 4 + textureOffset * 80, MathHelper.floor(width / 2f), MathHelper.clamp(y + height - 4 - i, 0, 76));
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}
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int colour = 14737632;
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