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@@ -23,10 +23,12 @@
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package me.shedaniel.rei.impl.widgets;
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package me.shedaniel.rei.impl.widgets;
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+import com.mojang.blaze3d.systems.RenderSystem;
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import me.shedaniel.rei.api.DrawableConsumer;
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import me.shedaniel.rei.api.DrawableConsumer;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.DrawableHelper;
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import net.minecraft.client.gui.DrawableHelper;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.client.render.BufferBuilder;
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+import net.minecraft.client.render.BufferRenderer;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.util.math.MatrixStack;
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@@ -67,13 +69,14 @@ public final class TexturedDrawableConsumer implements DrawableConsumer {
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}
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}
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protected static void innerBlit(Matrix4f matrix, int xStart, int xEnd, int yStart, int yEnd, int z, float uStart, float uEnd, float vStart, float vEnd) {
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protected static void innerBlit(Matrix4f matrix, int xStart, int xEnd, int yStart, int yEnd, int z, float uStart, float uEnd, float vStart, float vEnd) {
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- Tessellator tessellator = Tessellator.getInstance();
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- BufferBuilder bufferBuilder = tessellator.getBuffer();
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+ BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
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bufferBuilder.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE);
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bufferBuilder.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE);
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bufferBuilder.vertex(matrix, xStart, yEnd, z).texture(uStart, vEnd).next();
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bufferBuilder.vertex(matrix, xStart, yEnd, z).texture(uStart, vEnd).next();
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bufferBuilder.vertex(matrix, xEnd, yEnd, z).texture(uEnd, vEnd).next();
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bufferBuilder.vertex(matrix, xEnd, yEnd, z).texture(uEnd, vEnd).next();
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bufferBuilder.vertex(matrix, xEnd, yStart, z).texture(uEnd, vStart).next();
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bufferBuilder.vertex(matrix, xEnd, yStart, z).texture(uEnd, vStart).next();
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bufferBuilder.vertex(matrix, xStart, yStart, z).texture(uStart, vStart).next();
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bufferBuilder.vertex(matrix, xStart, yStart, z).texture(uStart, vStart).next();
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- tessellator.draw();
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+ bufferBuilder.end();
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+ RenderSystem.enableAlphaTest();
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+ BufferRenderer.draw(bufferBuilder);
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}
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}
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}
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}
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