package me.shedaniel.rei.gui.widget; import com.mojang.blaze3d.platform.GlStateManager; import net.minecraft.client.render.GuiLighting; import net.minecraft.util.Identifier; import java.awt.*; import java.util.Collections; import java.util.List; public class RecipeBaseWidget extends HighlightableWidget { private static final Identifier CHEST_GUI_TEXTURE = new Identifier("roughlyenoughitems", "textures/gui/recipecontainer.png"); private static final Color INNER_COLOR = new Color(198, 198, 198); private Rectangle bounds; public RecipeBaseWidget(Rectangle bounds) { this.bounds = bounds; if (bounds.width < 8 || bounds.height < 8) throw new IllegalArgumentException("Base too small, at least 8x8!"); } @Override public Rectangle getBounds() { return bounds; } @Override public List children() { return Collections.emptyList(); } public void render() { render(0, 0, 0); } @Override public void render(int mouseX, int mouseY, float delta) { GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F); GuiLighting.disable(); minecraft.getTextureManager().bindTexture(CHEST_GUI_TEXTURE); int x = bounds.x, y = bounds.y, width = bounds.width, height = bounds.height; int textureOffset = getTextureOffset(); //Four Corners this.blit(x, y, 106, 124 + textureOffset, 4, 4); this.blit(x + width - 4, y, 252, 124 + textureOffset, 4, 4); this.blit(x, y + height - 4, 106, 186 + textureOffset, 4, 4); this.blit(x + width - 4, y + height - 4, 252, 186 + textureOffset, 4, 4); //Sides for(int xx = 4; xx < width - 4; xx += 128) { int thisWidth = Math.min(128, width - 4 - xx); this.blit(x + xx, y, 110, 124 + textureOffset, thisWidth, 4); this.blit(x + xx, y + height - 4, 110, 186 + textureOffset, thisWidth, 4); } for(int yy = 4; yy < height - 4; yy += 50) { int thisHeight = Math.min(50, height - 4 - yy); this.blit(x, y + yy, 106, 128 + textureOffset, 4, thisHeight); this.blit(x + width - 4, y + yy, 252, 128 + textureOffset, 4, thisHeight); } fillGradient(x + 4, y + 4, x + width - 4, y + height - 4, INNER_COLOR.getRGB(), INNER_COLOR.getRGB()); } protected int getTextureOffset() { return 0; } }