/* * This file is licensed under the MIT License, part of Roughly Enough Items. * Copyright (c) 2018, 2019, 2020 shedaniel * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package me.shedaniel.rei.impl.widgets; import com.mojang.blaze3d.systems.RenderSystem; import me.shedaniel.math.Rectangle; import me.shedaniel.rei.api.DrawableConsumer; import net.minecraft.client.gui.DrawableHelper; import net.minecraft.client.render.BufferBuilder; import net.minecraft.client.render.Tessellator; import net.minecraft.client.render.VertexFormats; public class FillRectangleDrawableConsumer implements DrawableConsumer { private Rectangle rectangle; private int color; public FillRectangleDrawableConsumer(Rectangle rectangle, int color) { this.rectangle = rectangle; this.color = color; } @Override public void render(DrawableHelper helper, int mouseX, int mouseY, float delta) { float a = (color >> 24 & 255) / 255.0F; float r = (color >> 16 & 255) / 255.0F; float g = (color >> 8 & 255) / 255.0F; float b = (color & 255) / 255.0F; RenderSystem.disableTexture(); RenderSystem.enableBlend(); RenderSystem.disableAlphaTest(); RenderSystem.defaultBlendFunc(); RenderSystem.shadeModel(7425); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferBuilder = tessellator.getBuffer(); bufferBuilder.begin(7, VertexFormats.POSITION_COLOR); bufferBuilder.vertex(rectangle.getMaxX(), rectangle.getMinY(), helper.getZOffset()).color(r, g, b, a).next(); bufferBuilder.vertex(rectangle.getMinX(), rectangle.getMinY(), helper.getZOffset()).color(r, g, b, a).next(); bufferBuilder.vertex(rectangle.getMinX(), rectangle.getMaxY(), helper.getZOffset()).color(r, g, b, a).next(); bufferBuilder.vertex(rectangle.getMaxX(), rectangle.getMaxY(), helper.getZOffset()).color(r, g, b, a).next(); tessellator.draw(); RenderSystem.shadeModel(7424); RenderSystem.disableBlend(); RenderSystem.enableAlphaTest(); RenderSystem.enableTexture(); } }