OptimalEntryStack.java 2.2 KB

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  1. /*
  2. * This file is licensed under the MIT License, part of Roughly Enough Items.
  3. * Copyright (c) 2018, 2019, 2020 shedaniel
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining a copy
  6. * of this software and associated documentation files (the "Software"), to deal
  7. * in the Software without restriction, including without limitation the rights
  8. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. * copies of the Software, and to permit persons to whom the Software is
  10. * furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice and this permission notice shall be included in all
  13. * copies or substantial portions of the Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  21. * SOFTWARE.
  22. */
  23. package me.shedaniel.rei.impl;
  24. import com.mojang.blaze3d.vertex.PoseStack;
  25. import me.shedaniel.math.Rectangle;
  26. import me.shedaniel.rei.api.EntryStack;
  27. import net.minecraft.client.renderer.MultiBufferSource;
  28. import org.jetbrains.annotations.ApiStatus;
  29. @ApiStatus.Internal
  30. public interface OptimalEntryStack {
  31. static int groupingHashFrom(EntryStack stack) {
  32. if (stack instanceof OptimalEntryStack) return ((OptimalEntryStack) stack).groupingHash();
  33. return stack.getClass().hashCode();
  34. }
  35. default int groupingHash() {
  36. return getClass().hashCode();
  37. }
  38. default void optimisedRenderStart(PoseStack matrices, float delta) {
  39. }
  40. default void optimisedRenderBase(PoseStack matrices, MultiBufferSource.BufferSource immediate, Rectangle bounds, int mouseX, int mouseY, float delta) {
  41. }
  42. default void optimisedRenderOverlay(PoseStack matrices, Rectangle bounds, int mouseX, int mouseY, float delta) {
  43. }
  44. default void optimisedRenderEnd(PoseStack matrices, float delta) {
  45. }
  46. }