SimpleFluidRenderer.java 3.4 KB

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  1. /*
  2. * This file is licensed under the MIT License, part of Roughly Enough Items.
  3. * Copyright (c) 2018, 2019, 2020 shedaniel
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining a copy
  6. * of this software and associated documentation files (the "Software"), to deal
  7. * in the Software without restriction, including without limitation the rights
  8. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. * copies of the Software, and to permit persons to whom the Software is
  10. * furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice and this permission notice shall be included in all
  13. * copies or substantial portions of the Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  21. * SOFTWARE.
  22. */
  23. package me.shedaniel.rei.impl;
  24. import net.fabricmc.fabric.api.client.render.fluid.v1.FluidRenderHandler;
  25. import net.fabricmc.fabric.api.client.render.fluid.v1.FluidRenderHandlerRegistry;
  26. import net.minecraft.client.Minecraft;
  27. import net.minecraft.client.renderer.texture.TextureAtlasSprite;
  28. import net.minecraft.core.BlockPos;
  29. import net.minecraft.world.level.material.Fluid;
  30. import org.jetbrains.annotations.ApiStatus;
  31. import org.jetbrains.annotations.Nullable;
  32. import java.util.HashMap;
  33. import java.util.Map;
  34. @ApiStatus.Internal
  35. public final class SimpleFluidRenderer {
  36. private static final Map<Fluid, FluidRenderingData> FLUID_DATA = new HashMap<>();
  37. private SimpleFluidRenderer() {}
  38. @Nullable
  39. public static FluidRenderingData fromFluid(Fluid fluid) {
  40. return FLUID_DATA.computeIfAbsent(fluid, FluidRenderingDataImpl::from);
  41. }
  42. public interface FluidRenderingData {
  43. TextureAtlasSprite getSprite();
  44. int getColor();
  45. }
  46. public static final class FluidRenderingDataImpl implements FluidRenderingData {
  47. private final TextureAtlasSprite sprite;
  48. private final int color;
  49. public FluidRenderingDataImpl(TextureAtlasSprite sprite, int color) {
  50. this.sprite = sprite;
  51. this.color = color;
  52. }
  53. public static FluidRenderingData from(Fluid fluid) {
  54. FluidRenderHandler fluidRenderHandler = FluidRenderHandlerRegistry.INSTANCE.get(fluid);
  55. if (fluidRenderHandler == null)
  56. return null;
  57. TextureAtlasSprite[] sprites = fluidRenderHandler.getFluidSprites(Minecraft.getInstance().level, Minecraft.getInstance().level == null ? null : BlockPos.ZERO, fluid.defaultFluidState());
  58. int color = -1;
  59. if (Minecraft.getInstance().level != null)
  60. color = fluidRenderHandler.getFluidColor(Minecraft.getInstance().level, BlockPos.ZERO, fluid.defaultFluidState());
  61. return new FluidRenderingDataImpl(sprites[0], color);
  62. }
  63. @Override
  64. public TextureAtlasSprite getSprite() {
  65. return sprite;
  66. }
  67. @Override
  68. public int getColor() {
  69. return color;
  70. }
  71. }
  72. }