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+/*
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+ * This file is part of architectury.
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+ * Copyright (C) 2020, 2021 shedaniel
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+ *
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+ * This program is free software; you can redistribute it and/or
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+ * modify it under the terms of the GNU Lesser General Public
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+ * License as published by the Free Software Foundation; either
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+ * version 3 of the License, or (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * Lesser General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU Lesser General Public License
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+ * along with this program; if not, write to the Free Software Foundation,
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+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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+ */
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+
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+package me.shedaniel.architectury.mixin.fabric;
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+
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+import me.shedaniel.architectury.extensions.ItemExtension;
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+import net.minecraft.core.NonNullList;
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+import net.minecraft.world.entity.player.Inventory;
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+import net.minecraft.world.entity.player.Player;
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+import net.minecraft.world.item.ItemStack;
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+import org.spongepowered.asm.mixin.Final;
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+import org.spongepowered.asm.mixin.Mixin;
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+import org.spongepowered.asm.mixin.Shadow;
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+import org.spongepowered.asm.mixin.injection.At;
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+import org.spongepowered.asm.mixin.injection.Inject;
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+import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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+
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+@Mixin(Inventory.class)
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+public class MixinInventory {
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+ @Shadow
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+ @Final
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+ public NonNullList<ItemStack> armor;
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+
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+ @Shadow
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+ @Final
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+ public Player player;
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+
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+ @Inject(method = "tick", at = @At("RETURN"))
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+ private void updateItems(CallbackInfo ci) {
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+ for (ItemStack stack : armor) {
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+ if (stack.getItem() instanceof ItemExtension) {
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+ ((ItemExtension) stack.getItem()).tickArmor(stack, player);
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+ }
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+ }
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+ }
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+}
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