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+/*
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+ * This file is part of architectury.
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+ * Copyright (C) 2020, 2021, 2022 architectury
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+ *
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+ * This program is free software; you can redistribute it and/or
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+ * modify it under the terms of the GNU Lesser General Public
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+ * License as published by the Free Software Foundation; either
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+ * version 3 of the License, or (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * Lesser General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU Lesser General Public License
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+ * along with this program; if not, write to the Free Software Foundation,
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+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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+ */
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+
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+package me.shedaniel.architectury.mixin.fabric.client;
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+
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+import com.mojang.blaze3d.platform.Window;
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+import com.mojang.blaze3d.vertex.PoseStack;
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+import me.shedaniel.architectury.event.events.GuiEvent;
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+import net.minecraft.client.Minecraft;
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+import net.minecraft.client.renderer.GameRenderer;
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+import net.minecraft.world.InteractionResult;
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+import org.spongepowered.asm.mixin.Final;
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+import org.spongepowered.asm.mixin.Mixin;
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+import org.spongepowered.asm.mixin.Shadow;
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+import org.spongepowered.asm.mixin.injection.At;
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+import org.spongepowered.asm.mixin.injection.Inject;
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+import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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+import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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+
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+@Mixin(value = GameRenderer.class, priority = 1100)
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+public abstract class MixinGameRenderer013 {
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+ @Shadow
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+ @Final
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+ private Minecraft minecraft;
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+
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+ @Inject(method = "render(FJZ)V",
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+ at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screens/Screen;render(Lcom/mojang/blaze3d/vertex/PoseStack;IIF)V",
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+ ordinal = 0), locals = LocalCapture.CAPTURE_FAILEXCEPTION, cancellable = true)
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+ public void renderScreenPre(float tickDelta, long startTime, boolean tick, CallbackInfo ci, int mouseX, int mouseY, Window window, PoseStack matrices) {
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+ if (GuiEvent.RENDER_PRE.invoker().render(minecraft.screen, matrices, mouseX, mouseY, minecraft.getDeltaFrameTime()) == InteractionResult.FAIL) {
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+ ci.cancel();
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+ }
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+ }
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+
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+ @Inject(method = "render(FJZ)V",
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+ at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screens/Screen;render(Lcom/mojang/blaze3d/vertex/PoseStack;IIF)V",
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+ shift = At.Shift.AFTER, ordinal = 0), locals = LocalCapture.CAPTURE_FAILEXCEPTION)
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+ public void renderScreenPost(float tickDelta, long startTime, boolean tick, CallbackInfo ci, int mouseX, int mouseY, Window window, PoseStack matrices) {
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+ GuiEvent.RENDER_POST.invoker().render(minecraft.screen, matrices, mouseX, mouseY, minecraft.getDeltaFrameTime());
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+ }
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+}
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