/* * This file is part of architectury. * Copyright (C) 2020, 2021 shedaniel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ package me.shedaniel.architectury.event.events; import me.shedaniel.architectury.event.Event; import me.shedaniel.architectury.event.EventFactory; import net.minecraft.core.BlockPos; import net.minecraft.world.InteractionResult; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockState; import org.jetbrains.annotations.Nullable; public interface EntityEvent { /** * Invoked before LivingEntity#die, equivalent to forge's {@code LivingDeathEvent}. */ Event LIVING_DEATH = EventFactory.createInteractionResult(); /** * Invoked before LivingEntity#hurt, equivalent to forge's {@code LivingAttackEvent}. */ Event LIVING_ATTACK = EventFactory.createInteractionResult(); /** * Invoked before entity is added to a world, equivalent to forge's {@code EntityJoinWorldEvent}. */ Event ADD = EventFactory.createInteractionResult(); Event PLACE_BLOCK = EventFactory.createInteractionResult(); interface LivingDeath { InteractionResult die(LivingEntity entity, DamageSource source); } interface LivingAttack { InteractionResult attack(LivingEntity entity, DamageSource source, float amount); } interface Add { InteractionResult add(Entity entity, Level world); } interface PlaceBlock { InteractionResult placeBlock(Level world, BlockPos pos, BlockState state, @Nullable Entity placer); } }