/* * This file is part of architectury. * Copyright (C) 2020, 2021 shedaniel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ package me.shedaniel.architectury.event.events; import me.shedaniel.architectury.event.Event; import me.shedaniel.architectury.event.EventFactory; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.level.Level; public interface TickEvent { Event SERVER_PRE = EventFactory.createLoop(); Event SERVER_POST = EventFactory.createLoop(); Event SERVER_WORLD_PRE = EventFactory.createLoop(); Event SERVER_WORLD_POST = EventFactory.createLoop(); Event PLAYER_PRE = EventFactory.createLoop(); Event PLAYER_POST = EventFactory.createLoop(); void tick(T instance); interface Server extends TickEvent {} interface WorldTick extends TickEvent {} interface ServerWorld extends WorldTick {} interface Player extends TickEvent {} }