/* * This file is part of architectury. * Copyright (C) 2020, 2021 architectury * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ package me.shedaniel.architectury.event.events; import me.shedaniel.architectury.event.Event; import me.shedaniel.architectury.event.EventFactory; import net.minecraft.network.chat.Component; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.InteractionResultHolder; public interface ChatEvent { /** * @see Server#process(ServerPlayer, String, Component) */ Event SERVER = EventFactory.createInteractionResultHolder(); interface Server { /** * Invoked when the server receives a message from a client. * Equivalent to Forge's {@code ServerChatEvent} event. * * @param player The player who has sent the message. * @param message The raw message itself. * @param component The message as component. * @return A {@link InteractionResultHolder} determining the outcome of the event, * if an outcome is set, the vanilla message is overridden. */ InteractionResultHolder process(ServerPlayer player, String message, Component component); } }