/* * This file is part of architectury. * Copyright (C) 2020, 2021 shedaniel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ package me.shedaniel.architectury.event.events; import com.mojang.brigadier.CommandDispatcher; import me.shedaniel.architectury.event.Event; import me.shedaniel.architectury.event.EventFactory; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; public interface CommandRegistrationEvent { /** * Invoked after server registers its commands, equivalent to forge's {@code RegisterCommandsEvent} and fabric's {@code CommandRegistrationCallback}. */ Event EVENT = EventFactory.createLoop(); void register(CommandDispatcher dispatcher, Commands.CommandSelection selection); }