/* * This file is part of architectury. * Copyright (C) 2020, 2021, 2022 architectury * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ package me.shedaniel.architectury.event.events; import me.shedaniel.architectury.event.Event; import me.shedaniel.architectury.event.EventFactory; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.LightningBolt; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import java.util.List; public interface LightningEvent { // TODO Pre - Invoked before a lightning bolt entity is added to the world. (cancellable) /** * @see Strike#onStrike(LightningBolt, Level, Vec3, List) */ Event STRIKE = EventFactory.createLoop(); // TODO Post - Invoked before a lightning bolt entity is removed from the world. interface Strike { /** * Invoked after the lightning has gathered a list of entities to strike. * * @param bolt The lightning bolt. * @param level The level the lighting is spawned in. * @param pos The position the lightning strikes. * @param toStrike A list of all entities the lightning affects. */ void onStrike(LightningBolt bolt, Level level, Vec3 pos, List toStrike); } }