/* * This file is part of architectury. * Copyright (C) 2020, 2021, 2022 architectury * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ package me.shedaniel.architectury.event.events; import me.shedaniel.architectury.event.Event; import me.shedaniel.architectury.event.EventFactory; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.resources.ResourceLocation; import java.util.function.Consumer; @Environment(EnvType.CLIENT) public interface TextureStitchEvent { /** * @see Pre#stitch(TextureAtlas, Consumer) */ Event
 PRE = EventFactory.createLoop();
    /**
     * @see Post#stitch(TextureAtlas)
     */
    Event POST = EventFactory.createLoop();
    
    @Environment(EnvType.CLIENT)
    interface Pre {
        /**
         * Invoked before the texture atlas is stitched together.
         * Equivalent to Forge's {@code TextureStitchEvent.Pre} event.
         *
         * @param atlas       The TextureAtlas.
         * @param spriteAdder A consumer where you can add your own sprites to be stitched.
         */
        void stitch(TextureAtlas atlas, Consumer spriteAdder);
    }
    
    @Environment(EnvType.CLIENT)
    interface Post {
        /**
         * Invoked after the texture atlas has been fully stitched.
         * Equivalent to Forge's {@code TextureStitchEvent.Post} event.
         *
         * @param atlas The ready-to-use TextureAtlas.
         */
        void stitch(TextureAtlas atlas);
    }
}