TickEvent.java 2.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. /*
  2. * This file is part of architectury.
  3. * Copyright (C) 2020 shedaniel
  4. *
  5. * This program is free software; you can redistribute it and/or
  6. * modify it under the terms of the GNU Lesser General Public
  7. * License as published by the Free Software Foundation; either
  8. * version 3 of the License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * Lesser General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Lesser General Public License
  16. * along with this program; if not, write to the Free Software Foundation,
  17. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  18. */
  19. package me.shedaniel.architectury.event.events;
  20. import me.shedaniel.architectury.event.Event;
  21. import me.shedaniel.architectury.event.EventFactory;
  22. import net.fabricmc.api.EnvType;
  23. import net.fabricmc.api.Environment;
  24. import net.minecraft.client.Minecraft;
  25. import net.minecraft.client.multiplayer.ClientLevel;
  26. import net.minecraft.server.MinecraftServer;
  27. import net.minecraft.server.level.ServerLevel;
  28. import net.minecraft.world.level.Level;
  29. public interface TickEvent<T> {
  30. @Environment(EnvType.CLIENT) Event<Client> CLIENT_PRE = EventFactory.createLoop(Client.class);
  31. @Environment(EnvType.CLIENT) Event<Client> CLIENT_POST = EventFactory.createLoop(Client.class);
  32. Event<Server> SERVER_PRE = EventFactory.createLoop(Server.class);
  33. Event<Server> SERVER_POST = EventFactory.createLoop(Server.class);
  34. @Environment(EnvType.CLIENT) Event<ClientWorld> CLIENT_WORLD_PRE = EventFactory.createLoop(ClientWorld.class);
  35. @Environment(EnvType.CLIENT) Event<ClientWorld> CLIENT_WORLD_POST = EventFactory.createLoop(ClientWorld.class);
  36. Event<ServerWorld> SERVER_WORLD_PRE = EventFactory.createLoop(ServerWorld.class);
  37. Event<ServerWorld> SERVER_WORLD_POST = EventFactory.createLoop(ServerWorld.class);
  38. Event<Player> PLAYER_PRE = EventFactory.createLoop(Player.class);
  39. Event<Player> PLAYER_POST = EventFactory.createLoop(Player.class);
  40. void tick(T instance);
  41. @Environment(EnvType.CLIENT)
  42. interface Client extends TickEvent<Minecraft> {}
  43. interface Server extends TickEvent<MinecraftServer> {}
  44. interface WorldTick<T extends Level> extends TickEvent<T> {}
  45. @Environment(EnvType.CLIENT)
  46. interface ClientWorld extends WorldTick<ClientLevel> {}
  47. interface ServerWorld extends WorldTick<ServerLevel> {}
  48. interface Player extends TickEvent<net.minecraft.world.entity.player.Player> {}
  49. }