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- /*
- * This file is part of architectury.
- * Copyright (C) 2020 shedaniel
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 3 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
- package me.shedaniel.architectury.event.events;
- import me.shedaniel.architectury.event.Event;
- import me.shedaniel.architectury.event.EventFactory;
- import net.fabricmc.api.EnvType;
- import net.fabricmc.api.Environment;
- import net.minecraft.client.Minecraft;
- import net.minecraft.client.multiplayer.ClientLevel;
- import net.minecraft.server.MinecraftServer;
- import net.minecraft.server.level.ServerLevel;
- import net.minecraft.world.level.Level;
- public interface TickEvent<T> {
- @Environment(EnvType.CLIENT) Event<Client> CLIENT_PRE = EventFactory.createLoop(Client.class);
- @Environment(EnvType.CLIENT) Event<Client> CLIENT_POST = EventFactory.createLoop(Client.class);
- Event<Server> SERVER_PRE = EventFactory.createLoop(Server.class);
- Event<Server> SERVER_POST = EventFactory.createLoop(Server.class);
- @Environment(EnvType.CLIENT) Event<ClientWorld> CLIENT_WORLD_PRE = EventFactory.createLoop(ClientWorld.class);
- @Environment(EnvType.CLIENT) Event<ClientWorld> CLIENT_WORLD_POST = EventFactory.createLoop(ClientWorld.class);
- Event<ServerWorld> SERVER_WORLD_PRE = EventFactory.createLoop(ServerWorld.class);
- Event<ServerWorld> SERVER_WORLD_POST = EventFactory.createLoop(ServerWorld.class);
- Event<Player> PLAYER_PRE = EventFactory.createLoop(Player.class);
- Event<Player> PLAYER_POST = EventFactory.createLoop(Player.class);
-
- void tick(T instance);
-
- @Environment(EnvType.CLIENT)
- interface Client extends TickEvent<Minecraft> {}
-
- interface Server extends TickEvent<MinecraftServer> {}
-
- interface WorldTick<T extends Level> extends TickEvent<T> {}
-
- @Environment(EnvType.CLIENT)
- interface ClientWorld extends WorldTick<ClientLevel> {}
-
- interface ServerWorld extends WorldTick<ServerLevel> {}
-
- interface Player extends TickEvent<net.minecraft.world.entity.player.Player> {}
- }
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