SpawnProperties.java 2.1 KB

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  1. /*
  2. * This file is part of architectury.
  3. * Copyright (C) 2020, 2021 shedaniel
  4. *
  5. * This program is free software; you can redistribute it and/or
  6. * modify it under the terms of the GNU Lesser General Public
  7. * License as published by the Free Software Foundation; either
  8. * version 3 of the License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * Lesser General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Lesser General Public License
  16. * along with this program; if not, write to the Free Software Foundation,
  17. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  18. */
  19. package me.shedaniel.architectury.hooks.biome;
  20. import net.minecraft.world.entity.EntityType;
  21. import net.minecraft.world.entity.MobCategory;
  22. import net.minecraft.world.level.biome.MobSpawnSettings;
  23. import org.jetbrains.annotations.NotNull;
  24. import java.util.List;
  25. import java.util.Map;
  26. import java.util.function.BiPredicate;
  27. public interface SpawnProperties {
  28. float getCreatureProbability();
  29. @NotNull
  30. Map<MobCategory, List<MobSpawnSettings.SpawnerData>> getSpawners();
  31. @NotNull
  32. Map<EntityType<?>, MobSpawnSettings.MobSpawnCost> getMobSpawnCosts();
  33. boolean isPlayerSpawnFriendly();
  34. interface Mutable extends SpawnProperties {
  35. @NotNull
  36. Mutable setCreatureProbability(float probability);
  37. Mutable addSpawn(MobCategory category, MobSpawnSettings.SpawnerData data);
  38. boolean removeSpawns(BiPredicate<MobCategory, MobSpawnSettings.SpawnerData> predicate);
  39. Mutable setSpawnCost(EntityType<?> entityType, MobSpawnSettings.MobSpawnCost cost);
  40. Mutable setSpawnCost(EntityType<?> entityType, double mass, double gravityLimit);
  41. Mutable clearSpawnCost(EntityType<?> entityType);
  42. @NotNull
  43. Mutable setPlayerSpawnFriendly(boolean friendly);
  44. }
  45. }