TestGameRules.java 2.0 KB

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  1. /*
  2. * This file is part of architectury.
  3. * Copyright (C) 2020, 2021 shedaniel
  4. *
  5. * This program is free software; you can redistribute it and/or
  6. * modify it under the terms of the GNU Lesser General Public
  7. * License as published by the Free Software Foundation; either
  8. * version 3 of the License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * Lesser General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Lesser General Public License
  16. * along with this program; if not, write to the Free Software Foundation,
  17. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  18. */
  19. package me.shedaniel.architectury.test.gamerule;
  20. import me.shedaniel.architectury.registry.GameRuleFactory;
  21. import net.minecraft.world.level.GameRules;
  22. import org.apache.logging.log4j.LogManager;
  23. import org.apache.logging.log4j.Logger;
  24. import static me.shedaniel.architectury.registry.GameRuleRegistry.register;
  25. public class TestGameRules {
  26. private static final Logger LOGGER = LogManager.getLogger();
  27. public static final GameRules.Key<GameRules.BooleanValue> SIMPLE_BOOL = register("simpleBool", GameRules.Category.MISC, GameRuleFactory.createBooleanRule(true));
  28. public static final GameRules.Key<GameRules.IntegerValue> SIMPLE_INT = register("simpleInt", GameRules.Category.MISC, GameRuleFactory.createIntRule(10));
  29. public static final GameRules.Key<GameRules.BooleanValue> CALLBACK_BOOL = register("callbackBool", GameRules.Category.MISC, GameRuleFactory.createBooleanRule(true, (server, value) -> LOGGER.info("changed to {}", value.get())));
  30. public static final GameRules.Key<GameRules.IntegerValue> CALLBACK_INT = register("callbackInt", GameRules.Category.MISC, GameRuleFactory.createIntRule(10, (server, value) -> LOGGER.info("changed to {}", value.get())));
  31. public static void init() {}
  32. }