|
@@ -46,8 +46,8 @@ rounded-corners-exclude = [
|
|
|
#################################
|
|
|
|
|
|
|
|
|
-# Enabled client-side shadows on windows. Note desktop windows
|
|
|
-# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
|
|
|
+# Enabled client-side shadows on windows. Note desktop windows
|
|
|
+# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
|
|
|
# unless explicitly requested using the wintypes option.
|
|
|
#
|
|
|
# shadow = false
|
|
@@ -72,12 +72,12 @@ shadow-red = 0
|
|
|
shadow-green = 0
|
|
|
shadow-blue = 0
|
|
|
|
|
|
-# Do not paint shadows on shaped windows. Note shaped windows
|
|
|
-# here means windows setting its shape through X Shape extension.
|
|
|
-# Those using ARGB background is beyond our control.
|
|
|
-# Deprecated, use
|
|
|
+# Do not paint shadows on shaped windows. Note shaped windows
|
|
|
+# here means windows setting its shape through X Shape extension.
|
|
|
+# Those using ARGB background is beyond our control.
|
|
|
+# Deprecated, use
|
|
|
# shadow-exclude = 'bounding_shaped'
|
|
|
-# or
|
|
|
+# or
|
|
|
# shadow-exclude = 'bounding_shaped && !rounded_corners'
|
|
|
# instead.
|
|
|
#
|
|
@@ -90,11 +90,11 @@ shadow-exclude = [
|
|
|
];
|
|
|
|
|
|
# Specify a X geometry that describes the region in which shadow should not
|
|
|
-# be painted in, such as a dock window region. Use
|
|
|
+# be painted in, such as a dock window region. Use
|
|
|
# shadow-exclude-reg = "x10+0+0"
|
|
|
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
|
|
|
#
|
|
|
-# shadow-exclude-reg = ""
|
|
|
+# shadow-exclude-reg = ""
|
|
|
|
|
|
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
|
|
|
# xinerama-shadow-crop = false
|
|
@@ -144,7 +144,7 @@ inactive-opacity = 0.85;
|
|
|
#frame-opacity = 0.7;
|
|
|
|
|
|
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
|
|
|
-# menu-opacity = 1.0
|
|
|
+# menu-opacity = 1.0
|
|
|
# menu-opacity is deprecated, use dropdown-menu and popup-menu instead.
|
|
|
|
|
|
# If using these 2 below change their values in line 510 & 511 aswell
|
|
@@ -157,7 +157,8 @@ dropdown_menu = { opacity = 0.8; }
|
|
|
inactive-opacity-override = false;
|
|
|
|
|
|
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
|
|
|
-active-opacity = 0.95;
|
|
|
+active-opacity = 0.92;
|
|
|
+# active-opacity = 0.98;
|
|
|
|
|
|
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
|
|
|
# inactive-dim = 0.0
|
|
@@ -172,9 +173,9 @@ focus-exclude = [
|
|
|
# Use fixed inactive dim value, instead of adjusting according to window opacity.
|
|
|
# inactive-dim-fixed = 1.0
|
|
|
|
|
|
-# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
|
|
|
-# like `50:name *= "Firefox"`. picom-trans is recommended over this.
|
|
|
-# Note we don't make any guarantee about possible conflicts with other
|
|
|
+# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
|
|
|
+# like `50:name *= "Firefox"`. picom-trans is recommended over this.
|
|
|
+# Note we don't make any guarantee about possible conflicts with other
|
|
|
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
|
|
|
# example:
|
|
|
# opacity-rule = [ "80:class_g = 'URxvt'" ];
|
|
@@ -183,6 +184,7 @@ focus-exclude = [
|
|
|
opacity-rule = [
|
|
|
"100:fullscreen",
|
|
|
"100:class_g = 'mpv'",
|
|
|
+ "100:class_g = 'Chromium'",
|
|
|
"100:class_g = 'gl'",
|
|
|
"100:class_g = 'farge'"
|
|
|
];
|
|
@@ -194,20 +196,20 @@ opacity-rule = [
|
|
|
|
|
|
|
|
|
# Parameters for background blurring, see the *BLUR* section for more information.
|
|
|
-# blur-method =
|
|
|
+# blur-method =
|
|
|
# blur-size = 12
|
|
|
#
|
|
|
# blur-deviation = false
|
|
|
|
|
|
-# Blur background of semi-transparent / ARGB windows.
|
|
|
-# Bad in performance, with driver-dependent behavior.
|
|
|
+# Blur background of semi-transparent / ARGB windows.
|
|
|
+# Bad in performance, with driver-dependent behavior.
|
|
|
# The name of the switch may change without prior notifications.
|
|
|
#
|
|
|
# blur-background = true;
|
|
|
|
|
|
-# Blur background of windows when the window frame is not opaque.
|
|
|
+# Blur background of windows when the window frame is not opaque.
|
|
|
# Implies:
|
|
|
-# blur-background
|
|
|
+# blur-background
|
|
|
# Bad in performance, with driver-dependent behavior. The name may change.
|
|
|
#
|
|
|
# blur-background-frame = false;
|
|
@@ -262,7 +264,7 @@ vsync = true
|
|
|
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
|
|
# dbus = false
|
|
|
|
|
|
-# Try to detect WM windows (a non-override-redirect window with no
|
|
|
+# Try to detect WM windows (a non-override-redirect window with no
|
|
|
# child that has 'WM_STATE') and mark them as active.
|
|
|
#
|
|
|
# mark-wmwin-focused = false
|
|
@@ -272,7 +274,7 @@ mark-wmwin-focused = true;
|
|
|
mark-ovredir-focused = false
|
|
|
#mark-ovredir-focused = true;
|
|
|
|
|
|
-# Try to detect windows with rounded corners and don't consider them
|
|
|
+# Try to detect windows with rounded corners and don't consider them
|
|
|
# shaped windows. The accuracy is not very high, unfortunately.
|
|
|
detect-rounded-corners = true;
|
|
|
|
|
@@ -282,26 +284,26 @@ detect-rounded-corners = true;
|
|
|
# detect-client-opacity = false
|
|
|
detect-client-opacity = true;
|
|
|
|
|
|
-# Specify refresh rate of the screen. If not specified or 0, picom will
|
|
|
+# Specify refresh rate of the screen. If not specified or 0, picom will
|
|
|
# try detecting this with X RandR extension.
|
|
|
refresh-rate = 0
|
|
|
|
|
|
-# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
|
|
|
-# boost performance. This should not be used with
|
|
|
+# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
|
|
|
+# boost performance. This should not be used with
|
|
|
# vsync drm/opengl/opengl-oml
|
|
|
-# as they essentially does sw-opti's job already,
|
|
|
+# as they essentially does sw-opti's job already,
|
|
|
# unless you wish to specify a lower refresh rate than the actual value.
|
|
|
#
|
|
|
-# sw-opti =
|
|
|
+# sw-opti =
|
|
|
|
|
|
-# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
|
|
-# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
|
|
+# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
|
|
+# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
|
|
# provided that the WM supports it.
|
|
|
#
|
|
|
# use-ewmh-active-win = false
|
|
|
|
|
|
-# Unredirect all windows if a full-screen opaque window is detected,
|
|
|
-# to maximize performance for full-screen windows. Known to cause flickering
|
|
|
+# Unredirect all windows if a full-screen opaque window is detected,
|
|
|
+# to maximize performance for full-screen windows. Known to cause flickering
|
|
|
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
|
|
|
#
|
|
|
# unredir-if-possible = false
|
|
@@ -312,52 +314,52 @@ refresh-rate = 0
|
|
|
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
|
|
# unredir-if-possible-exclude = []
|
|
|
|
|
|
-# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
|
|
+# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
|
|
# in the same group focused at the same time.
|
|
|
#
|
|
|
# detect-transient = false
|
|
|
detect-transient = true
|
|
|
|
|
|
-# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
|
|
-# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
|
|
+# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
|
|
+# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
|
|
# detect-transient is enabled, too.
|
|
|
#
|
|
|
# detect-client-leader = false
|
|
|
detect-client-leader = true
|
|
|
|
|
|
-# Resize damaged region by a specific number of pixels.
|
|
|
-# A positive value enlarges it while a negative one shrinks it.
|
|
|
-# If the value is positive, those additional pixels will not be actually painted
|
|
|
-# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
|
|
-# with use-damage, those pixels will still be incorrectly painted to screen.)
|
|
|
-# Primarily used to fix the line corruption issues of blur,
|
|
|
-# in which case you should use the blur radius value here
|
|
|
-# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
|
|
-# with a 5x5 one you use `--resize-damage 2`, and so on).
|
|
|
+# Resize damaged region by a specific number of pixels.
|
|
|
+# A positive value enlarges it while a negative one shrinks it.
|
|
|
+# If the value is positive, those additional pixels will not be actually painted
|
|
|
+# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
|
|
+# with use-damage, those pixels will still be incorrectly painted to screen.)
|
|
|
+# Primarily used to fix the line corruption issues of blur,
|
|
|
+# in which case you should use the blur radius value here
|
|
|
+# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
|
|
+# with a 5x5 one you use `--resize-damage 2`, and so on).
|
|
|
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
|
|
#
|
|
|
# resize-damage = 1
|
|
|
|
|
|
-# Specify a list of conditions of windows that should be painted with inverted color.
|
|
|
+# Specify a list of conditions of windows that should be painted with inverted color.
|
|
|
# Resource-hogging, and is not well tested.
|
|
|
#
|
|
|
# invert-color-include = []
|
|
|
|
|
|
-# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
|
|
-# Might cause incorrect opacity when rendering transparent content (but never
|
|
|
-# practically happened) and may not work with blur-background.
|
|
|
+# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
|
|
+# Might cause incorrect opacity when rendering transparent content (but never
|
|
|
+# practically happened) and may not work with blur-background.
|
|
|
# My tests show a 15% performance boost. Recommended.
|
|
|
#
|
|
|
# glx-no-stencil = false
|
|
|
|
|
|
-# GLX backend: Avoid rebinding pixmap on window damage.
|
|
|
-# Probably could improve performance on rapid window content changes,
|
|
|
+# GLX backend: Avoid rebinding pixmap on window damage.
|
|
|
+# Probably could improve performance on rapid window content changes,
|
|
|
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
|
|
# Recommended if it works.
|
|
|
#
|
|
|
# glx-no-rebind-pixmap = false
|
|
|
|
|
|
-# Disable the use of damage information.
|
|
|
+# Disable the use of damage information.
|
|
|
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
|
|
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
|
|
# The opposing option is use-damage
|
|
@@ -367,31 +369,31 @@ detect-client-leader = true
|
|
|
#Changing use-damage to false fixes the problem
|
|
|
use-damage = false
|
|
|
|
|
|
-# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
|
|
-# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
|
|
+# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
|
|
+# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
|
|
# with GLX backend for some users.
|
|
|
#
|
|
|
xrender-sync-fence = true
|
|
|
|
|
|
-# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
|
|
-# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
|
|
+# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
|
|
+# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
|
|
# in the source tree for examples.
|
|
|
#
|
|
|
# glx-fshader-win = ''
|
|
|
|
|
|
-# Force all windows to be painted with blending. Useful if you
|
|
|
+# Force all windows to be painted with blending. Useful if you
|
|
|
# have a glx-fshader-win that could turn opaque pixels transparent.
|
|
|
#
|
|
|
# force-win-blend = false
|
|
|
|
|
|
-# Do not use EWMH to detect fullscreen windows.
|
|
|
+# Do not use EWMH to detect fullscreen windows.
|
|
|
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
|
|
#
|
|
|
# no-ewmh-fullscreen = false
|
|
|
|
|
|
-# Dimming bright windows so their brightness doesn't exceed this set value.
|
|
|
-# Brightness of a window is estimated by averaging all pixels in the window,
|
|
|
-# so this could comes with a performance hit.
|
|
|
+# Dimming bright windows so their brightness doesn't exceed this set value.
|
|
|
+# Brightness of a window is estimated by averaging all pixels in the window,
|
|
|
+# so this could comes with a performance hit.
|
|
|
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
|
|
#
|
|
|
# max-brightness = 1.0
|
|
@@ -403,17 +405,17 @@ xrender-sync-fence = true
|
|
|
|
|
|
# Set the log level. Possible values are:
|
|
|
# "trace", "debug", "info", "warn", "error"
|
|
|
-# in increasing level of importance. Case doesn't matter.
|
|
|
-# If using the "TRACE" log level, it's better to log into a file
|
|
|
+# in increasing level of importance. Case doesn't matter.
|
|
|
+# If using the "TRACE" log level, it's better to log into a file
|
|
|
# using *--log-file*, since it can generate a huge stream of logs.
|
|
|
#
|
|
|
#log-level = "debug"
|
|
|
log-level = "warn";
|
|
|
|
|
|
# Set the log file.
|
|
|
-# If *--log-file* is never specified, logs will be written to stderr.
|
|
|
-# Otherwise, logs will to written to the given file, though some of the early
|
|
|
-# logs might still be written to the stderr.
|
|
|
+# If *--log-file* is never specified, logs will be written to stderr.
|
|
|
+# Otherwise, logs will to written to the given file, though some of the early
|
|
|
+# logs might still be written to the stderr.
|
|
|
# When setting this option from the config file, it is recommended to use an absolute path.
|
|
|
#
|
|
|
# log-file = '/path/to/your/log/file'
|
|
@@ -425,33 +427,33 @@ log-level = "warn";
|
|
|
# write-pid-path = '/path/to/your/log/file'
|
|
|
|
|
|
# Window type settings
|
|
|
-#
|
|
|
-# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
|
|
-# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
|
|
-# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
|
|
+#
|
|
|
+# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
|
|
+# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
|
|
+# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
|
|
# "tooltip", "notification", "combo", and "dnd".
|
|
|
-#
|
|
|
+#
|
|
|
# Following per window-type options are available: ::
|
|
|
-#
|
|
|
+#
|
|
|
# fade, shadow:::
|
|
|
# Controls window-type-specific shadow and fade settings.
|
|
|
-#
|
|
|
+#
|
|
|
# opacity:::
|
|
|
# Controls default opacity of the window type.
|
|
|
-#
|
|
|
+#
|
|
|
# focus:::
|
|
|
-# Controls whether the window of this type is to be always considered focused.
|
|
|
+# Controls whether the window of this type is to be always considered focused.
|
|
|
# (By default, all window types except "normal" and "dialog" has this on.)
|
|
|
-#
|
|
|
+#
|
|
|
# full-shadow:::
|
|
|
-# Controls whether shadow is drawn under the parts of the window that you
|
|
|
-# normally won't be able to see. Useful when the window has parts of it
|
|
|
+# Controls whether shadow is drawn under the parts of the window that you
|
|
|
+# normally won't be able to see. Useful when the window has parts of it
|
|
|
# transparent, and you want shadows in those areas.
|
|
|
-#
|
|
|
+#
|
|
|
# redir-ignore:::
|
|
|
-# Controls whether this type of windows should cause screen to become
|
|
|
+# Controls whether this type of windows should cause screen to become
|
|
|
# redirected again after been unredirected. If you have unredir-if-possible
|
|
|
-# set, and doesn't want certain window to cause unnecessary screen redirection,
|
|
|
+# set, and doesn't want certain window to cause unnecessary screen redirection,
|
|
|
# you can set this to `true`.
|
|
|
#
|
|
|
wintypes:
|