picom.conf 14 KB

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  1. # backend = "glx";
  2. # vsync = true;
  3. # unredir-if-possible = false;
  4. # # enable client side shadows
  5. # shadow = true;
  6. # # round-borders = 1;
  7. # # corner-radius = 15.0;
  8. # rounded-corners-exclude = [
  9. # "class_g = 'dwm'",
  10. # "class_g = 'Dunst'"
  11. # ];
  12. #################################
  13. # Animations #
  14. #################################
  15. transition-length = 200
  16. transition-pow-x = 0.05
  17. transition-pow-y = 0.05
  18. transition-pow-w = 0.05
  19. transition-pow-h = 0.05
  20. size-transition = true
  21. #################################
  22. # Borders / Corners #
  23. #################################
  24. corner-radius = 10
  25. rounded-corners-exclude = [
  26. # "class_g = 'Polybar'",
  27. "class_g = 'dwm'",
  28. "class_g = 'Dunst'",
  29. "window_type = 'dock'",
  30. "window_type = 'desktop'"
  31. ];
  32. #round-borders = 1;
  33. #round-borders-exclude = [
  34. # "window_type = 'dock'",
  35. # "window_type = 'desktop'"
  36. #];
  37. #################################
  38. # Shadows #
  39. #################################
  40. # Enabled client-side shadows on windows. Note desktop windows
  41. # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
  42. # unless explicitly requested using the wintypes option.
  43. #
  44. # shadow = false
  45. shadow = true;
  46. # The blur radius for shadows, in pixels. (defaults to 12)
  47. shadow-radius = 20
  48. # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
  49. shadow-opacity = .55
  50. # The left offset for shadows, in pixels. (defaults to -15)
  51. # shadow-offset-x = -15
  52. shadow-offset-x = -20;
  53. # The top offset for shadows, in pixels. (defaults to -15)
  54. # shadow-offset-y = -15
  55. shadow-offset-y = -20;
  56. # RGB color value of shadow (0.0 - 1.0, defaults to 0).
  57. shadow-red = 0
  58. shadow-green = 0
  59. shadow-blue = 0
  60. # Do not paint shadows on shaped windows. Note shaped windows
  61. # here means windows setting its shape through X Shape extension.
  62. # Those using ARGB background is beyond our control.
  63. # Deprecated, use
  64. # shadow-exclude = 'bounding_shaped'
  65. # or
  66. # shadow-exclude = 'bounding_shaped && !rounded_corners'
  67. # instead.
  68. #
  69. # shadow-ignore-shaped = ''
  70. shadow-exclude = [
  71. "class_g = 'farge'",
  72. "class_g = 'Thunar'"
  73. # "class_g = 'Polybar'",
  74. ];
  75. # Specify a X geometry that describes the region in which shadow should not
  76. # be painted in, such as a dock window region. Use
  77. # shadow-exclude-reg = "x10+0+0"
  78. # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
  79. #
  80. # shadow-exclude-reg = ""
  81. # Crop shadow of a window fully on a particular Xinerama screen to the screen.
  82. # xinerama-shadow-crop = false
  83. #################################
  84. # Fading #
  85. #################################
  86. # Fade windows in/out when opening/closing and when opacity changes,
  87. # unless no-fading-openclose is used.
  88. fading = true;
  89. # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
  90. fade-in-step = 0.03;
  91. # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
  92. fade-out-step = 0.03;
  93. # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
  94. fade-delta = 5
  95. # Specify a list of conditions of windows that should not be faded.
  96. # don't need this, we disable fading for all normal windows with wintypes: {}
  97. fade-exclude = [
  98. ]
  99. # Do not fade on window open/close.
  100. # no-fading-openclose = false
  101. # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
  102. # no-fading-destroyed-argb = false
  103. #################################
  104. # Transparency / Opacity #
  105. #################################
  106. # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
  107. # inactive-opacity = 1
  108. inactive-opacity = 0.85;
  109. # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
  110. # frame-opacity = 1.0
  111. #frame-opacity = 0.7;
  112. # Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
  113. # menu-opacity = 1.0
  114. # menu-opacity is deprecated, use dropdown-menu and popup-menu instead.
  115. # If using these 2 below change their values in line 510 & 511 aswell
  116. popup_menu = { opacity = 0.8; }
  117. dropdown_menu = { opacity = 0.8; }
  118. # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
  119. #inactive-opacity-override = true
  120. inactive-opacity-override = false;
  121. # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
  122. active-opacity = 0.95;
  123. # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
  124. # inactive-dim = 0.0
  125. # Specify a list of conditions of windows that should always be considered focused.
  126. # focus-exclude = []
  127. focus-exclude = [
  128. "class_g = 'st'",
  129. "class_g = 'Zathura'"
  130. ];
  131. # Use fixed inactive dim value, instead of adjusting according to window opacity.
  132. # inactive-dim-fixed = 1.0
  133. # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
  134. # like `50:name *= "Firefox"`. picom-trans is recommended over this.
  135. # Note we don't make any guarantee about possible conflicts with other
  136. # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
  137. # example:
  138. # opacity-rule = [ "80:class_g = 'URxvt'" ];
  139. #
  140. # opacity-rule = []
  141. opacity-rule = [
  142. "100:fullscreen",
  143. "100:class_g = 'mpv'",
  144. "100:class_g = 'gl'",
  145. "100:class_g = 'farge'"
  146. ];
  147. #################################
  148. # Background-Blurring #
  149. #################################
  150. # Parameters for background blurring, see the *BLUR* section for more information.
  151. # blur-method =
  152. # blur-size = 12
  153. #
  154. # blur-deviation = false
  155. # Blur background of semi-transparent / ARGB windows.
  156. # Bad in performance, with driver-dependent behavior.
  157. # The name of the switch may change without prior notifications.
  158. #
  159. # blur-background = true;
  160. # Blur background of windows when the window frame is not opaque.
  161. # Implies:
  162. # blur-background
  163. # Bad in performance, with driver-dependent behavior. The name may change.
  164. #
  165. # blur-background-frame = false;
  166. # Use fixed blur strength rather than adjusting according to window opacity.
  167. # blur-background-fixed = false;
  168. # Specify the blur convolution kernel, with the following format:
  169. # example:
  170. # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
  171. #
  172. # blur-kern = ''
  173. # blur-kern = "3x3box";
  174. blur: {
  175. #method = "kawase";
  176. #method = "kernel";
  177. method = "dual_kawase";
  178. strength = 1;
  179. # deviation = 1.0;
  180. # kernel = "11x11gaussian";
  181. background = false;
  182. background-frame = false;
  183. background-fixed = false;
  184. kern = "3x3gaussian";
  185. }
  186. # Exclude conditions for background blur.
  187. blur-background-exclude = [ #
  188. # "class_g = 'Polybar'",
  189. "class_g = 'mpv'",
  190. "class_g = 'gl'",
  191. ];
  192. #################################
  193. # General Settings #
  194. #################################
  195. # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
  196. # daemon = false
  197. # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
  198. # `xrender` is the default one.
  199. experimental-backends = true;
  200. backend = "glx";
  201. vsync = true
  202. # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
  203. # dbus = false
  204. # Try to detect WM windows (a non-override-redirect window with no
  205. # child that has 'WM_STATE') and mark them as active.
  206. #
  207. # mark-wmwin-focused = false
  208. mark-wmwin-focused = true;
  209. # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
  210. mark-ovredir-focused = false
  211. #mark-ovredir-focused = true;
  212. # Try to detect windows with rounded corners and don't consider them
  213. # shaped windows. The accuracy is not very high, unfortunately.
  214. detect-rounded-corners = true;
  215. # Detect '_NET_WM_OPACITY' on client windows, useful for window managers
  216. # not passing '_NET_WM_OPACITY' of client windows to frame windows.
  217. #
  218. # detect-client-opacity = false
  219. detect-client-opacity = true;
  220. # Specify refresh rate of the screen. If not specified or 0, picom will
  221. # try detecting this with X RandR extension.
  222. refresh-rate = 0
  223. # Limit picom to repaint at most once every 1 / 'refresh_rate' second to
  224. # boost performance. This should not be used with
  225. # vsync drm/opengl/opengl-oml
  226. # as they essentially does sw-opti's job already,
  227. # unless you wish to specify a lower refresh rate than the actual value.
  228. #
  229. # sw-opti =
  230. # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
  231. # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
  232. # provided that the WM supports it.
  233. #
  234. # use-ewmh-active-win = false
  235. # Unredirect all windows if a full-screen opaque window is detected,
  236. # to maximize performance for full-screen windows. Known to cause flickering
  237. # when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
  238. #
  239. # unredir-if-possible = false
  240. # Delay before unredirecting the window, in milliseconds. Defaults to 0.
  241. # unredir-if-possible-delay = 0
  242. # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
  243. # unredir-if-possible-exclude = []
  244. # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
  245. # in the same group focused at the same time.
  246. #
  247. # detect-transient = false
  248. detect-transient = true
  249. # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
  250. # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
  251. # detect-transient is enabled, too.
  252. #
  253. # detect-client-leader = false
  254. detect-client-leader = true
  255. # Resize damaged region by a specific number of pixels.
  256. # A positive value enlarges it while a negative one shrinks it.
  257. # If the value is positive, those additional pixels will not be actually painted
  258. # to screen, only used in blur calculation, and such. (Due to technical limitations,
  259. # with use-damage, those pixels will still be incorrectly painted to screen.)
  260. # Primarily used to fix the line corruption issues of blur,
  261. # in which case you should use the blur radius value here
  262. # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
  263. # with a 5x5 one you use `--resize-damage 2`, and so on).
  264. # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
  265. #
  266. # resize-damage = 1
  267. # Specify a list of conditions of windows that should be painted with inverted color.
  268. # Resource-hogging, and is not well tested.
  269. #
  270. # invert-color-include = []
  271. # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
  272. # Might cause incorrect opacity when rendering transparent content (but never
  273. # practically happened) and may not work with blur-background.
  274. # My tests show a 15% performance boost. Recommended.
  275. #
  276. # glx-no-stencil = false
  277. # GLX backend: Avoid rebinding pixmap on window damage.
  278. # Probably could improve performance on rapid window content changes,
  279. # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
  280. # Recommended if it works.
  281. #
  282. # glx-no-rebind-pixmap = false
  283. # Disable the use of damage information.
  284. # This cause the whole screen to be redrawn everytime, instead of the part of the screen
  285. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
  286. # The opposing option is use-damage
  287. #
  288. # no-use-damage = false
  289. #use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened)
  290. #Changing use-damage to false fixes the problem
  291. use-damage = false
  292. # Use X Sync fence to sync clients' draw calls, to make sure all draw
  293. # calls are finished before picom starts drawing. Needed on nvidia-drivers
  294. # with GLX backend for some users.
  295. #
  296. xrender-sync-fence = true
  297. # GLX backend: Use specified GLSL fragment shader for rendering window contents.
  298. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
  299. # in the source tree for examples.
  300. #
  301. # glx-fshader-win = ''
  302. # Force all windows to be painted with blending. Useful if you
  303. # have a glx-fshader-win that could turn opaque pixels transparent.
  304. #
  305. # force-win-blend = false
  306. # Do not use EWMH to detect fullscreen windows.
  307. # Reverts to checking if a window is fullscreen based only on its size and coordinates.
  308. #
  309. # no-ewmh-fullscreen = false
  310. # Dimming bright windows so their brightness doesn't exceed this set value.
  311. # Brightness of a window is estimated by averaging all pixels in the window,
  312. # so this could comes with a performance hit.
  313. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
  314. #
  315. # max-brightness = 1.0
  316. # Make transparent windows clip other windows like non-transparent windows do,
  317. # instead of blending on top of them.
  318. #
  319. # transparent-clipping = false
  320. # Set the log level. Possible values are:
  321. # "trace", "debug", "info", "warn", "error"
  322. # in increasing level of importance. Case doesn't matter.
  323. # If using the "TRACE" log level, it's better to log into a file
  324. # using *--log-file*, since it can generate a huge stream of logs.
  325. #
  326. #log-level = "debug"
  327. log-level = "warn";
  328. # Set the log file.
  329. # If *--log-file* is never specified, logs will be written to stderr.
  330. # Otherwise, logs will to written to the given file, though some of the early
  331. # logs might still be written to the stderr.
  332. # When setting this option from the config file, it is recommended to use an absolute path.
  333. #
  334. # log-file = '/path/to/your/log/file'
  335. # Show all X errors (for debugging)
  336. # show-all-xerrors = false
  337. # Write process ID to a file.
  338. # write-pid-path = '/path/to/your/log/file'
  339. # Window type settings
  340. #
  341. # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
  342. # "unknown", "desktop", "dock", "toolbar", "menu", "utility",
  343. # "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
  344. # "tooltip", "notification", "combo", and "dnd".
  345. #
  346. # Following per window-type options are available: ::
  347. #
  348. # fade, shadow:::
  349. # Controls window-type-specific shadow and fade settings.
  350. #
  351. # opacity:::
  352. # Controls default opacity of the window type.
  353. #
  354. # focus:::
  355. # Controls whether the window of this type is to be always considered focused.
  356. # (By default, all window types except "normal" and "dialog" has this on.)
  357. #
  358. # full-shadow:::
  359. # Controls whether shadow is drawn under the parts of the window that you
  360. # normally won't be able to see. Useful when the window has parts of it
  361. # transparent, and you want shadows in those areas.
  362. #
  363. # redir-ignore:::
  364. # Controls whether this type of windows should cause screen to become
  365. # redirected again after been unredirected. If you have unredir-if-possible
  366. # set, and doesn't want certain window to cause unnecessary screen redirection,
  367. # you can set this to `true`.
  368. #
  369. wintypes:
  370. {
  371. normal = { fade = true; shadow = true; }
  372. tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
  373. #dock = { shadow = false; }
  374. dnd = { shadow = true; }
  375. popup_menu = { opacity = 0.85; }
  376. dropdown_menu = { opacity = 0.85; }
  377. };