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Use the guild bridge setting to bridge messages.

Previously we just dropped all guild messages, now we check if the guildID is
set to bridge and if so we that it pass through, if not we just drop it.
Gary Kramlich 3 lat temu
rodzic
commit
21fe76d5e4
1 zmienionych plików z 25 dodań i 15 usunięć
  1. 25 15
      bridge/user.go

+ 25 - 15
bridge/user.go

@@ -374,6 +374,26 @@ func (u *User) Disconnect() error {
 	return nil
 }
 
+func (u *User) bridgeMessage(guildID string) bool {
+	// Non guild message always get bridged.
+	if guildID == "" {
+		return true
+	}
+
+	u.guildsLock.Lock()
+	defer u.guildsLock.Unlock()
+
+	if guild, found := u.guilds[guildID]; found {
+		if guild.Bridge {
+			return true
+		}
+	}
+
+	u.log.Debugfln("ignoring message for unbridged guild %s", guildID)
+
+	return false
+}
+
 func (u *User) readyHandler(s *discordgo.Session, r *discordgo.Ready) {
 	u.log.Debugln("discord connection ready")
 
@@ -529,9 +549,7 @@ func (u *User) channelUpdateHandler(s *discordgo.Session, c *discordgo.ChannelUp
 }
 
 func (u *User) messageCreateHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
-	if m.GuildID != "" {
-		u.log.Debugln("ignoring message for guild")
-
+	if !u.bridgeMessage(m.GuildID) {
 		return
 	}
 
@@ -547,9 +565,7 @@ func (u *User) messageCreateHandler(s *discordgo.Session, m *discordgo.MessageCr
 }
 
 func (u *User) messageDeleteHandler(s *discordgo.Session, m *discordgo.MessageDelete) {
-	if m.GuildID != "" {
-		u.log.Debugln("ignoring message delete for guild message")
-
+	if !u.bridgeMessage(m.GuildID) {
 		return
 	}
 
@@ -565,9 +581,7 @@ func (u *User) messageDeleteHandler(s *discordgo.Session, m *discordgo.MessageDe
 }
 
 func (u *User) messageUpdateHandler(s *discordgo.Session, m *discordgo.MessageUpdate) {
-	if m.GuildID != "" {
-		u.log.Debugln("ignoring message update for guild message")
-
+	if !u.bridgeMessage(m.GuildID) {
 		return
 	}
 
@@ -583,9 +597,7 @@ func (u *User) messageUpdateHandler(s *discordgo.Session, m *discordgo.MessageUp
 }
 
 func (u *User) reactionAddHandler(s *discordgo.Session, m *discordgo.MessageReactionAdd) {
-	if m.GuildID != "" {
-		u.log.Debugln("ignoring reaction for guild message")
-
+	if !u.bridgeMessage(m.MessageReaction.GuildID) {
 		return
 	}
 
@@ -601,9 +613,7 @@ func (u *User) reactionAddHandler(s *discordgo.Session, m *discordgo.MessageReac
 }
 
 func (u *User) reactionRemoveHandler(s *discordgo.Session, m *discordgo.MessageReactionRemove) {
-	if m.GuildID != "" {
-		u.log.Debugln("ignoring reaction for guild message")
-
+	if !u.bridgeMessage(m.MessageReaction.GuildID) {
 		return
 	}