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@@ -454,7 +454,6 @@ func (user *User) Connect() error {
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user.Session = session
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- // Add our event handlers
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user.Session.AddHandler(user.readyHandler)
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user.Session.AddHandler(user.connectedHandler)
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user.Session.AddHandler(user.disconnectedHandler)
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@@ -482,7 +481,6 @@ func (user *User) Connect() error {
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func (user *User) Disconnect() error {
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user.Lock()
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defer user.Unlock()
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-
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if user.Session == nil {
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return ErrNotConnected
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}
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@@ -490,9 +488,7 @@ func (user *User) Disconnect() error {
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if err := user.Session.Close(); err != nil {
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return err
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}
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-
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user.Session = nil
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-
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return nil
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}
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@@ -507,14 +503,13 @@ func (user *User) bridgeMessage(guildID string) bool {
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return true
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}
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- user.log.Debugfln("Cgnoring message for non-bridged guild %s", guildID)
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+ user.log.Debugfln("Ignoring message for non-bridged guild %s", guildID)
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return false
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}
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func (user *User) readyHandler(_ *discordgo.Session, r *discordgo.Ready) {
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user.log.Debugln("Discord connection ready")
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- // Update our user fields
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if user.DiscordID != r.User.ID {
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user.DiscordID = r.User.ID
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user.Update()
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