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@@ -412,6 +412,9 @@ func (u *User) readyHandler(s *discordgo.Session, r *discordgo.Ready) {
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// build a list of the current guilds we're in so we can prune the old ones
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current := []string{}
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+ u.log.Debugln("database guild count", len(u.guilds))
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+ u.log.Debugln("discord guild count", len(r.Guilds))
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+
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for _, guild := range r.Guilds {
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current = append(current, guild.ID)
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@@ -425,6 +428,8 @@ func (u *User) readyHandler(s *discordgo.Session, r *discordgo.Ready) {
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if !guild.Unavailable {
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u.guilds[guild.ID].GuildName = guild.Name
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}
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+
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+ val.Upsert()
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} else {
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g := u.bridge.db.Guild.New()
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g.DiscordID = u.ID
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@@ -434,6 +439,8 @@ func (u *User) readyHandler(s *discordgo.Session, r *discordgo.Ready) {
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if !guild.Unavailable {
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g.GuildName = guild.Name
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}
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+
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+ g.Upsert()
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}
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}
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@@ -444,6 +451,8 @@ func (u *User) readyHandler(s *discordgo.Session, r *discordgo.Ready) {
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// anymore.
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u.loadGuilds()
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+ u.log.Debugln("updated database guild count", len(u.guilds))
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+
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u.Update()
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}
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