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@@ -707,6 +707,7 @@ func (user *User) connectedHandler(_ *discordgo.Session, c *discordgo.Connect) {
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user.log.Debugln("Connected to discord")
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user.log.Debugln("Connected to discord")
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user.tryAutomaticDoublePuppeting()
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user.tryAutomaticDoublePuppeting()
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+ // FIXME this check can fail if the previous event didn't get sent before reconnecting
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if user.BridgeState.GetPrev().StateEvent == status.StateTransientDisconnect {
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if user.BridgeState.GetPrev().StateEvent == status.StateTransientDisconnect {
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user.BridgeState.Send(status.BridgeState{StateEvent: status.StateConnected})
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user.BridgeState.Send(status.BridgeState{StateEvent: status.StateConnected})
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}
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}
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