package main import ( "errors" "fmt" "net/http" "strings" "sync" "github.com/bwmarrin/discordgo" log "maunium.net/go/maulogger/v2" "maunium.net/go/mautrix" "maunium.net/go/mautrix/appservice" "maunium.net/go/mautrix/bridge" "maunium.net/go/mautrix/bridge/bridgeconfig" "maunium.net/go/mautrix/event" "maunium.net/go/mautrix/id" "go.mau.fi/mautrix-discord/database" ) var ( ErrNotConnected = errors.New("not connected") ErrNotLoggedIn = errors.New("not logged in") ) type User struct { *database.User sync.Mutex bridge *DiscordBridge log log.Logger PermissionLevel bridgeconfig.PermissionLevel guilds map[string]*database.Guild guildsLock sync.Mutex Session *discordgo.Session } func (user *User) GetPermissionLevel() bridgeconfig.PermissionLevel { return user.PermissionLevel } func (user *User) GetManagementRoomID() id.RoomID { return user.ManagementRoom } func (user *User) GetMXID() id.UserID { return user.MXID } func (user *User) GetCommandState() map[string]interface{} { return nil } func (user *User) GetIDoublePuppet() bridge.DoublePuppet { p := user.bridge.GetPuppetByCustomMXID(user.MXID) if p == nil || p.CustomIntent() == nil { return nil } return p } func (user *User) GetIGhost() bridge.Ghost { if user.ID == "" { return nil } p := user.bridge.GetPuppetByID(user.ID) if p == nil { return nil } return p } var _ bridge.User = (*User)(nil) // this assume you are holding the guilds lock!!! func (user *User) loadGuilds() { user.guilds = map[string]*database.Guild{} for _, guild := range user.bridge.DB.Guild.GetAll(user.ID) { user.guilds[guild.GuildID] = guild } } func (br *DiscordBridge) loadUser(dbUser *database.User, mxid *id.UserID) *User { // If we weren't passed in a user we attempt to create one if we were given // a matrix id. if dbUser == nil { if mxid == nil { return nil } dbUser = br.DB.User.New() dbUser.MXID = *mxid dbUser.Insert() } user := br.NewUser(dbUser) // We assume the usersLock was acquired by our caller. br.usersByMXID[user.MXID] = user if user.ID != "" { br.usersByID[user.ID] = user } if user.ManagementRoom != "" { // Lock the management rooms for our update br.managementRoomsLock.Lock() br.managementRooms[user.ManagementRoom] = user br.managementRoomsLock.Unlock() } // Load our guilds state from the database and turn it into a map user.guildsLock.Lock() user.loadGuilds() user.guildsLock.Unlock() return user } func (br *DiscordBridge) GetUserByMXID(userID id.UserID) *User { // TODO: check if puppet br.usersLock.Lock() defer br.usersLock.Unlock() user, ok := br.usersByMXID[userID] if !ok { return br.loadUser(br.DB.User.GetByMXID(userID), &userID) } return user } func (br *DiscordBridge) GetUserByID(id string) *User { br.usersLock.Lock() defer br.usersLock.Unlock() user, ok := br.usersByID[id] if !ok { return br.loadUser(br.DB.User.GetByID(id), nil) } return user } func (br *DiscordBridge) NewUser(dbUser *database.User) *User { user := &User{ User: dbUser, bridge: br, log: br.Log.Sub("User").Sub(string(dbUser.MXID)), guilds: map[string]*database.Guild{}, } user.PermissionLevel = br.Config.Bridge.Permissions.Get(user.MXID) return user } func (br *DiscordBridge) getAllUsers() []*User { br.usersLock.Lock() defer br.usersLock.Unlock() dbUsers := br.DB.User.GetAll() users := make([]*User, len(dbUsers)) for idx, dbUser := range dbUsers { user, ok := br.usersByMXID[dbUser.MXID] if !ok { user = br.loadUser(dbUser, nil) } users[idx] = user } return users } func (br *DiscordBridge) startUsers() { br.Log.Debugln("Starting users") for _, user := range br.getAllUsers() { go user.Connect() } br.Log.Debugln("Starting custom puppets") for _, customPuppet := range br.GetAllPuppetsWithCustomMXID() { go func(puppet *Puppet) { br.Log.Debugln("Starting custom puppet", puppet.CustomMXID) if err := puppet.StartCustomMXID(true); err != nil { puppet.log.Errorln("Failed to start custom puppet:", err) } }(customPuppet) } } func (user *User) SetManagementRoom(roomID id.RoomID) { user.bridge.managementRoomsLock.Lock() defer user.bridge.managementRoomsLock.Unlock() existing, ok := user.bridge.managementRooms[roomID] if ok { // If there's a user already assigned to this management room, clear it // out. // I think this is due a name change or something? I dunno, leaving it // for now. existing.ManagementRoom = "" existing.Update() } user.ManagementRoom = roomID user.bridge.managementRooms[user.ManagementRoom] = user user.Update() } func (user *User) tryAutomaticDoublePuppeting() { user.Lock() defer user.Unlock() if !user.bridge.Config.CanAutoDoublePuppet(user.MXID) { return } user.log.Debugln("Checking if double puppeting needs to be enabled") puppet := user.bridge.GetPuppetByID(user.ID) if puppet.CustomMXID != "" { user.log.Debugln("User already has double-puppeting enabled") return } accessToken, err := puppet.loginWithSharedSecret(user.MXID) if err != nil { user.log.Warnln("Failed to login with shared secret:", err) return } err = puppet.SwitchCustomMXID(accessToken, user.MXID) if err != nil { puppet.log.Warnln("Failed to switch to auto-logined custom puppet:", err) return } user.log.Infoln("Successfully automatically enabled custom puppet") } func (user *User) syncChatDoublePuppetDetails(portal *Portal, justCreated bool) { doublePuppet := portal.bridge.GetPuppetByCustomMXID(user.MXID) if doublePuppet == nil { return } if doublePuppet == nil || doublePuppet.CustomIntent() == nil || portal.MXID == "" { return } // TODO sync mute status } func (user *User) Login(token string) error { user.Token = token user.Update() return user.Connect() } func (user *User) IsLoggedIn() bool { user.Lock() defer user.Unlock() return user.Token != "" } func (user *User) Logout() error { user.Lock() defer user.Unlock() if user.Session == nil { return ErrNotLoggedIn } puppet := user.bridge.GetPuppetByID(user.ID) if puppet.CustomMXID != "" { err := puppet.SwitchCustomMXID("", "") if err != nil { user.log.Warnln("Failed to logout-matrix while logging out of Discord:", err) } } if err := user.Session.Close(); err != nil { return err } user.Session = nil user.Token = "" user.Update() return nil } func (user *User) Connected() bool { user.Lock() defer user.Unlock() return user.Session != nil } func (user *User) Connect() error { user.Lock() defer user.Unlock() if user.Token == "" { return ErrNotLoggedIn } user.log.Debugln("connecting to discord") session, err := discordgo.New(user.Token) if err != nil { return err } user.Session = session // Add our event handlers user.Session.AddHandler(user.readyHandler) user.Session.AddHandler(user.connectedHandler) user.Session.AddHandler(user.disconnectedHandler) user.Session.AddHandler(user.guildCreateHandler) user.Session.AddHandler(user.guildDeleteHandler) user.Session.AddHandler(user.guildUpdateHandler) user.Session.AddHandler(user.channelCreateHandler) user.Session.AddHandler(user.channelDeleteHandler) user.Session.AddHandler(user.channelPinsUpdateHandler) user.Session.AddHandler(user.channelUpdateHandler) user.Session.AddHandler(user.messageCreateHandler) user.Session.AddHandler(user.messageDeleteHandler) user.Session.AddHandler(user.messageUpdateHandler) user.Session.AddHandler(user.reactionAddHandler) user.Session.AddHandler(user.reactionRemoveHandler) user.Session.Identify.Presence.Status = "online" return user.Session.Open() } func (user *User) Disconnect() error { user.Lock() defer user.Unlock() if user.Session == nil { return ErrNotConnected } if err := user.Session.Close(); err != nil { return err } user.Session = nil return nil } func (user *User) bridgeMessage(guildID string) bool { // Non guild message always get bridged. if guildID == "" { return true } user.guildsLock.Lock() defer user.guildsLock.Unlock() if guild, found := user.guilds[guildID]; found { if guild.Bridge { return true } } user.log.Debugfln("ignoring message for non-bridged guild %s-%s", user.ID, guildID) return false } func (user *User) readyHandler(s *discordgo.Session, r *discordgo.Ready) { user.log.Debugln("discord connection ready") // Update our user fields user.ID = r.User.ID // Update our guild map to match watch discord thinks we're in. This is the // only time we can get the full guild map as discordgo doesn't make it // available to us later. Also, discord might not give us the full guild // information here, so we use this to remove guilds the user left and only // add guilds whose full information we have. The are told about the // "unavailable" guilds later via the GuildCreate handler. user.guildsLock.Lock() defer user.guildsLock.Unlock() // build a list of the current guilds we're in so we can prune the old ones current := []string{} user.log.Debugln("database guild count", len(user.guilds)) user.log.Debugln("discord guild count", len(r.Guilds)) for _, guild := range r.Guilds { current = append(current, guild.ID) // If we already know about this guild, make sure we reset it's bridge // status. if val, found := user.guilds[guild.ID]; found { bridge := val.Bridge user.guilds[guild.ID].Bridge = bridge // Update the name if the guild is available if !guild.Unavailable { user.guilds[guild.ID].GuildName = guild.Name } val.Upsert() } else { g := user.bridge.DB.Guild.New() g.DiscordID = user.ID g.GuildID = guild.ID user.guilds[guild.ID] = g if !guild.Unavailable { g.GuildName = guild.Name } g.Upsert() } } // Sync the guilds to the database. user.bridge.DB.Guild.Prune(user.ID, current) // Finally reload from the database since it purged servers we're not in // anymore. user.loadGuilds() user.log.Debugln("updated database guild count", len(user.guilds)) user.Update() } func (user *User) connectedHandler(s *discordgo.Session, c *discordgo.Connect) { user.log.Debugln("connected to discord") user.tryAutomaticDoublePuppeting() } func (user *User) disconnectedHandler(s *discordgo.Session, d *discordgo.Disconnect) { user.log.Debugln("disconnected from discord") } func (user *User) guildCreateHandler(s *discordgo.Session, g *discordgo.GuildCreate) { user.guildsLock.Lock() defer user.guildsLock.Unlock() // If we somehow already know about the guild, just update it's name if guild, found := user.guilds[g.ID]; found { guild.GuildName = g.Name guild.Upsert() return } // This is a brand new guild so lets get it added. guild := user.bridge.DB.Guild.New() guild.DiscordID = user.ID guild.GuildID = g.ID guild.GuildName = g.Name guild.Upsert() user.guilds[g.ID] = guild } func (user *User) guildDeleteHandler(s *discordgo.Session, g *discordgo.GuildDelete) { user.guildsLock.Lock() defer user.guildsLock.Unlock() if guild, found := user.guilds[g.ID]; found { guild.Delete() delete(user.guilds, g.ID) user.log.Debugln("deleted guild", g.Guild.ID) } } func (user *User) guildUpdateHandler(s *discordgo.Session, g *discordgo.GuildUpdate) { user.guildsLock.Lock() defer user.guildsLock.Unlock() // If we somehow already know about the guild, just update it's name if guild, found := user.guilds[g.ID]; found { guild.GuildName = g.Name guild.Upsert() user.log.Debugln("updated guild", g.ID) } } func (user *User) createChannel(c *discordgo.Channel) { key := database.NewPortalKey(c.ID, user.User.ID) portal := user.bridge.GetPortalByID(key) if portal.MXID != "" { return } portal.Name = c.Name portal.Topic = c.Topic portal.Type = c.Type if portal.Type == discordgo.ChannelTypeDM { portal.DMUser = c.Recipients[0].ID } if c.Icon != "" { user.log.Debugln("channel icon", c.Icon) } portal.Update() portal.createMatrixRoom(user, c) } func (user *User) channelCreateHandler(s *discordgo.Session, c *discordgo.ChannelCreate) { user.createChannel(c.Channel) } func (user *User) channelDeleteHandler(s *discordgo.Session, c *discordgo.ChannelDelete) { user.log.Debugln("channel delete handler") } func (user *User) channelPinsUpdateHandler(s *discordgo.Session, c *discordgo.ChannelPinsUpdate) { user.log.Debugln("channel pins update") } func (user *User) channelUpdateHandler(s *discordgo.Session, c *discordgo.ChannelUpdate) { key := database.NewPortalKey(c.ID, user.User.ID) portal := user.bridge.GetPortalByID(key) portal.update(user, c.Channel) } func (user *User) messageCreateHandler(s *discordgo.Session, m *discordgo.MessageCreate) { if !user.bridgeMessage(m.GuildID) { return } key := database.NewPortalKey(m.ChannelID, user.ID) portal := user.bridge.GetPortalByID(key) msg := portalDiscordMessage{ msg: m, user: user, } portal.discordMessages <- msg } func (user *User) messageDeleteHandler(s *discordgo.Session, m *discordgo.MessageDelete) { if !user.bridgeMessage(m.GuildID) { return } key := database.NewPortalKey(m.ChannelID, user.ID) portal := user.bridge.GetPortalByID(key) msg := portalDiscordMessage{ msg: m, user: user, } portal.discordMessages <- msg } func (user *User) messageUpdateHandler(s *discordgo.Session, m *discordgo.MessageUpdate) { if !user.bridgeMessage(m.GuildID) { return } key := database.NewPortalKey(m.ChannelID, user.ID) portal := user.bridge.GetPortalByID(key) msg := portalDiscordMessage{ msg: m, user: user, } portal.discordMessages <- msg } func (user *User) reactionAddHandler(s *discordgo.Session, m *discordgo.MessageReactionAdd) { if !user.bridgeMessage(m.MessageReaction.GuildID) { return } key := database.NewPortalKey(m.ChannelID, user.User.ID) portal := user.bridge.GetPortalByID(key) msg := portalDiscordMessage{ msg: m, user: user, } portal.discordMessages <- msg } func (user *User) reactionRemoveHandler(s *discordgo.Session, m *discordgo.MessageReactionRemove) { if !user.bridgeMessage(m.MessageReaction.GuildID) { return } key := database.NewPortalKey(m.ChannelID, user.User.ID) portal := user.bridge.GetPortalByID(key) msg := portalDiscordMessage{ msg: m, user: user, } portal.discordMessages <- msg } func (user *User) ensureInvited(intent *appservice.IntentAPI, roomID id.RoomID, isDirect bool) bool { ret := false inviteContent := event.Content{ Parsed: &event.MemberEventContent{ Membership: event.MembershipInvite, IsDirect: isDirect, }, Raw: map[string]interface{}{}, } customPuppet := user.bridge.GetPuppetByCustomMXID(user.MXID) if customPuppet != nil && customPuppet.CustomIntent() != nil { inviteContent.Raw["fi.mau.will_auto_accept"] = true } _, err := intent.SendStateEvent(roomID, event.StateMember, user.MXID.String(), &inviteContent) var httpErr mautrix.HTTPError if err != nil && errors.As(err, &httpErr) && httpErr.RespError != nil && strings.Contains(httpErr.RespError.Err, "is already in the room") { user.bridge.StateStore.SetMembership(roomID, user.MXID, event.MembershipJoin) ret = true } else if err != nil { user.log.Warnfln("Failed to invite user to %s: %v", roomID, err) } else { ret = true } if customPuppet != nil && customPuppet.CustomIntent() != nil { err = customPuppet.CustomIntent().EnsureJoined(roomID, appservice.EnsureJoinedParams{IgnoreCache: true}) if err != nil { user.log.Warnfln("Failed to auto-join %s: %v", roomID, err) ret = false } else { ret = true } } return ret } func (user *User) getDirectChats() map[id.UserID][]id.RoomID { chats := map[id.UserID][]id.RoomID{} privateChats := user.bridge.DB.Portal.FindPrivateChats(user.ID) for _, portal := range privateChats { if portal.MXID != "" { puppetMXID := user.bridge.FormatPuppetMXID(portal.Key.Receiver) chats[puppetMXID] = []id.RoomID{portal.MXID} } } return chats } func (user *User) updateDirectChats(chats map[id.UserID][]id.RoomID) { if !user.bridge.Config.Bridge.SyncDirectChatList { return } puppet := user.bridge.GetPuppetByMXID(user.MXID) if puppet == nil { return } intent := puppet.CustomIntent() if intent == nil { return } method := http.MethodPatch if chats == nil { chats = user.getDirectChats() method = http.MethodPut } user.log.Debugln("Updating m.direct list on homeserver") var err error if user.bridge.Config.Homeserver.Asmux { urlPath := intent.BuildURL(mautrix.ClientURLPath{"unstable", "com.beeper.asmux", "dms"}) _, err = intent.MakeFullRequest(mautrix.FullRequest{ Method: method, URL: urlPath, Headers: http.Header{"X-Asmux-Auth": {user.bridge.AS.Registration.AppToken}}, RequestJSON: chats, }) } else { existingChats := map[id.UserID][]id.RoomID{} err = intent.GetAccountData(event.AccountDataDirectChats.Type, &existingChats) if err != nil { user.log.Warnln("Failed to get m.direct list to update it:", err) return } for userID, rooms := range existingChats { if _, ok := user.bridge.ParsePuppetMXID(userID); !ok { // This is not a ghost user, include it in the new list chats[userID] = rooms } else if _, ok := chats[userID]; !ok && method == http.MethodPatch { // This is a ghost user, but we're not replacing the whole list, so include it too chats[userID] = rooms } } err = intent.SetAccountData(event.AccountDataDirectChats.Type, &chats) } if err != nil { user.log.Warnln("Failed to update m.direct list:", err) } } func (user *User) bridgeGuild(guildID string, everything bool) error { user.guildsLock.Lock() defer user.guildsLock.Unlock() guild, found := user.guilds[guildID] if !found { return fmt.Errorf("guildID not found") } // Update the guild guild.Bridge = true guild.Upsert() // If this is a full bridge, create portals for all the channels if everything { channels, err := user.Session.GuildChannels(guildID) if err != nil { return err } for _, channel := range channels { if channelIsBridgeable(channel) { user.createChannel(channel) } } } return nil } func (user *User) unbridgeGuild(guildID string) error { user.guildsLock.Lock() defer user.guildsLock.Unlock() guild, exists := user.guilds[guildID] if !exists { return fmt.Errorf("guildID not found") } if !guild.Bridge { return fmt.Errorf("guild not bridged") } // First update the guild so we don't have any other go routines recreating // channels we're about to destroy. guild.Bridge = false guild.Upsert() // Now run through the channels in the guild and remove any portals we // have for them. channels, err := user.Session.GuildChannels(guildID) if err != nil { return err } for _, channel := range channels { if channelIsBridgeable(channel) { key := database.PortalKey{ ChannelID: channel.ID, Receiver: user.ID, } portal := user.bridge.GetPortalByID(key) portal.leave(user) } } return nil }