package bridge import ( "errors" "fmt" "net/http" "strings" "sync" "github.com/bwmarrin/discordgo" "github.com/skip2/go-qrcode" log "maunium.net/go/maulogger/v2" "maunium.net/go/mautrix" "maunium.net/go/mautrix/appservice" "maunium.net/go/mautrix/event" "maunium.net/go/mautrix/id" "go.mau.fi/mautrix-discord/database" ) var ( ErrNotConnected = errors.New("not connected") ErrNotLoggedIn = errors.New("not logged in") ) type User struct { *database.User sync.Mutex bridge *Bridge log log.Logger // TODO finish implementing Admin bool guilds map[string]*database.Guild guildsLock sync.Mutex Session *discordgo.Session } // this assume you are holding the guilds lock!!! func (u *User) loadGuilds() { u.guilds = map[string]*database.Guild{} for _, guild := range u.bridge.db.Guild.GetAll(u.ID) { u.guilds[guild.GuildID] = guild } } func (b *Bridge) loadUser(dbUser *database.User, mxid *id.UserID) *User { // If we weren't passed in a user we attempt to create one if we were given // a matrix id. if dbUser == nil { if mxid == nil { return nil } dbUser = b.db.User.New() dbUser.MXID = *mxid dbUser.Insert() } user := b.NewUser(dbUser) // We assume the usersLock was acquired by our caller. b.usersByMXID[user.MXID] = user if user.ID != "" { b.usersByID[user.ID] = user } if user.ManagementRoom != "" { // Lock the management rooms for our update b.managementRoomsLock.Lock() b.managementRooms[user.ManagementRoom] = user b.managementRoomsLock.Unlock() } // Load our guilds state from the database and turn it into a map user.guildsLock.Lock() user.loadGuilds() user.guildsLock.Unlock() return user } func (b *Bridge) GetUserByMXID(userID id.UserID) *User { // TODO: check if puppet b.usersLock.Lock() defer b.usersLock.Unlock() user, ok := b.usersByMXID[userID] if !ok { return b.loadUser(b.db.User.GetByMXID(userID), &userID) } return user } func (b *Bridge) GetUserByID(id string) *User { b.usersLock.Lock() defer b.usersLock.Unlock() user, ok := b.usersByID[id] if !ok { return b.loadUser(b.db.User.GetByID(id), nil) } return user } func (b *Bridge) NewUser(dbUser *database.User) *User { user := &User{ User: dbUser, bridge: b, log: b.log.Sub("User").Sub(string(dbUser.MXID)), guilds: map[string]*database.Guild{}, } return user } func (b *Bridge) getAllUsers() []*User { b.usersLock.Lock() defer b.usersLock.Unlock() dbUsers := b.db.User.GetAll() users := make([]*User, len(dbUsers)) for idx, dbUser := range dbUsers { user, ok := b.usersByMXID[dbUser.MXID] if !ok { user = b.loadUser(dbUser, nil) } users[idx] = user } return users } func (b *Bridge) startUsers() { b.log.Debugln("Starting users") for _, user := range b.getAllUsers() { go user.Connect() } b.log.Debugln("Starting custom puppets") for _, customPuppet := range b.GetAllPuppetsWithCustomMXID() { go func(puppet *Puppet) { b.log.Debugln("Starting custom puppet", puppet.CustomMXID) if err := puppet.StartCustomMXID(true); err != nil { puppet.log.Errorln("Failed to start custom puppet:", err) } }(customPuppet) } } func (u *User) SetManagementRoom(roomID id.RoomID) { u.bridge.managementRoomsLock.Lock() defer u.bridge.managementRoomsLock.Unlock() existing, ok := u.bridge.managementRooms[roomID] if ok { // If there's a user already assigned to this management room, clear it // out. // I think this is due a name change or something? I dunno, leaving it // for now. existing.ManagementRoom = "" existing.Update() } u.ManagementRoom = roomID u.bridge.managementRooms[u.ManagementRoom] = u u.Update() } func (u *User) sendQRCode(bot *appservice.IntentAPI, roomID id.RoomID, code string) (id.EventID, error) { url, err := u.uploadQRCode(code) if err != nil { return "", err } content := event.MessageEventContent{ MsgType: event.MsgImage, Body: code, URL: url.CUString(), } resp, err := bot.SendMessageEvent(roomID, event.EventMessage, &content) if err != nil { return "", err } return resp.EventID, nil } func (u *User) uploadQRCode(code string) (id.ContentURI, error) { qrCode, err := qrcode.Encode(code, qrcode.Low, 256) if err != nil { u.log.Errorln("Failed to encode QR code:", err) return id.ContentURI{}, err } bot := u.bridge.as.BotClient() resp, err := bot.UploadBytes(qrCode, "image/png") if err != nil { u.log.Errorln("Failed to upload QR code:", err) return id.ContentURI{}, err } return resp.ContentURI, nil } func (u *User) tryAutomaticDoublePuppeting() { u.Lock() defer u.Unlock() if !u.bridge.Config.CanAutoDoublePuppet(u.MXID) { return } u.log.Debugln("Checking if double puppeting needs to be enabled") puppet := u.bridge.GetPuppetByID(u.ID) if puppet.CustomMXID != "" { u.log.Debugln("User already has double-puppeting enabled") return } accessToken, err := puppet.loginWithSharedSecret(u.MXID) if err != nil { u.log.Warnln("Failed to login with shared secret:", err) return } err = puppet.SwitchCustomMXID(accessToken, u.MXID) if err != nil { puppet.log.Warnln("Failed to switch to auto-logined custom puppet:", err) return } u.log.Infoln("Successfully automatically enabled custom puppet") } func (u *User) syncChatDoublePuppetDetails(portal *Portal, justCreated bool) { doublePuppet := portal.bridge.GetPuppetByCustomMXID(u.MXID) if doublePuppet == nil { return } if doublePuppet == nil || doublePuppet.CustomIntent() == nil || portal.MXID == "" { return } // TODO sync mute status } func (u *User) Login(token string) error { if token == "" { return fmt.Errorf("No token specified") } u.Token = token u.Update() return u.Connect() } func (u *User) LoggedIn() bool { u.Lock() defer u.Unlock() return u.Token != "" } func (u *User) Logout() error { u.Lock() defer u.Unlock() if u.Session == nil { return ErrNotLoggedIn } puppet := u.bridge.GetPuppetByID(u.ID) if puppet.CustomMXID != "" { err := puppet.SwitchCustomMXID("", "") if err != nil { u.log.Warnln("Failed to logout-matrix while logging out of Discord:", err) } } if err := u.Session.Close(); err != nil { return err } u.Session = nil u.Token = "" u.Update() return nil } func (u *User) Connected() bool { u.Lock() defer u.Unlock() return u.Session != nil } func (u *User) Connect() error { u.Lock() defer u.Unlock() if u.Token == "" { return ErrNotLoggedIn } u.log.Debugln("connecting to discord") session, err := discordgo.New(u.Token) if err != nil { return err } u.Session = session // Add our event handlers u.Session.AddHandler(u.readyHandler) u.Session.AddHandler(u.connectedHandler) u.Session.AddHandler(u.disconnectedHandler) u.Session.AddHandler(u.guildCreateHandler) u.Session.AddHandler(u.guildDeleteHandler) u.Session.AddHandler(u.guildUpdateHandler) u.Session.AddHandler(u.channelCreateHandler) u.Session.AddHandler(u.channelDeleteHandler) u.Session.AddHandler(u.channelPinsUpdateHandler) u.Session.AddHandler(u.channelUpdateHandler) u.Session.AddHandler(u.messageCreateHandler) u.Session.AddHandler(u.messageDeleteHandler) u.Session.AddHandler(u.messageUpdateHandler) u.Session.AddHandler(u.reactionAddHandler) u.Session.AddHandler(u.reactionRemoveHandler) u.Session.Identify.Presence.Status = "online" return u.Session.Open() } func (u *User) Disconnect() error { u.Lock() defer u.Unlock() if u.Session == nil { return ErrNotConnected } if err := u.Session.Close(); err != nil { return err } u.Session = nil return nil } func (u *User) bridgeMessage(guildID string) bool { // Non guild message always get bridged. if guildID == "" { return true } u.guildsLock.Lock() defer u.guildsLock.Unlock() if guild, found := u.guilds[guildID]; found { if guild.Bridge { return true } } u.log.Debugfln("ignoring message for non-bridged guild %s-%s", u.ID, guildID) return false } func (u *User) readyHandler(s *discordgo.Session, r *discordgo.Ready) { u.log.Debugln("discord connection ready") // Update our user fields u.ID = r.User.ID // Update our guild map to match watch discord thinks we're in. This is the // only time we can get the full guild map as discordgo doesn't make it // available to us later. Also, discord might not give us the full guild // information here, so we use this to remove guilds the user left and only // add guilds whose full information we have. The are told about the // "unavailable" guilds later via the GuildCreate handler. u.guildsLock.Lock() defer u.guildsLock.Unlock() // build a list of the current guilds we're in so we can prune the old ones current := []string{} u.log.Debugln("database guild count", len(u.guilds)) u.log.Debugln("discord guild count", len(r.Guilds)) for _, guild := range r.Guilds { current = append(current, guild.ID) // If we already know about this guild, make sure we reset it's bridge // status. if val, found := u.guilds[guild.ID]; found { bridge := val.Bridge u.guilds[guild.ID].Bridge = bridge // Update the name if the guild is available if !guild.Unavailable { u.guilds[guild.ID].GuildName = guild.Name } val.Upsert() } else { g := u.bridge.db.Guild.New() g.DiscordID = u.ID g.GuildID = guild.ID u.guilds[guild.ID] = g if !guild.Unavailable { g.GuildName = guild.Name } g.Upsert() } } // Sync the guilds to the database. u.bridge.db.Guild.Prune(u.ID, current) // Finally reload from the database since it purged servers we're not in // anymore. u.loadGuilds() u.log.Debugln("updated database guild count", len(u.guilds)) u.Update() } func (u *User) connectedHandler(s *discordgo.Session, c *discordgo.Connect) { u.log.Debugln("connected to discord") u.tryAutomaticDoublePuppeting() } func (u *User) disconnectedHandler(s *discordgo.Session, d *discordgo.Disconnect) { u.log.Debugln("disconnected from discord") } func (u *User) guildCreateHandler(s *discordgo.Session, g *discordgo.GuildCreate) { u.guildsLock.Lock() defer u.guildsLock.Unlock() // If we somehow already know about the guild, just update it's name if guild, found := u.guilds[g.ID]; found { guild.GuildName = g.Name guild.Upsert() return } // This is a brand new guild so lets get it added. guild := u.bridge.db.Guild.New() guild.DiscordID = u.ID guild.GuildID = g.ID guild.GuildName = g.Name guild.Upsert() u.guilds[g.ID] = guild } func (u *User) guildDeleteHandler(s *discordgo.Session, g *discordgo.GuildDelete) { u.guildsLock.Lock() defer u.guildsLock.Unlock() if guild, found := u.guilds[g.ID]; found { guild.Delete() delete(u.guilds, g.ID) u.log.Debugln("deleted guild", g.Guild.ID) } } func (u *User) guildUpdateHandler(s *discordgo.Session, g *discordgo.GuildUpdate) { u.guildsLock.Lock() defer u.guildsLock.Unlock() // If we somehow already know about the guild, just update it's name if guild, found := u.guilds[g.ID]; found { guild.GuildName = g.Name guild.Upsert() u.log.Debugln("updated guild", g.ID) } } func (u *User) createChannel(c *discordgo.Channel) { key := database.NewPortalKey(c.ID, u.User.ID) portal := u.bridge.GetPortalByID(key) if portal.MXID != "" { return } portal.Name = c.Name portal.Topic = c.Topic portal.Type = c.Type if portal.Type == discordgo.ChannelTypeDM { portal.DMUser = c.Recipients[0].ID } if c.Icon != "" { u.log.Debugln("channel icon", c.Icon) } portal.Update() portal.createMatrixRoom(u, c) } func (u *User) channelCreateHandler(s *discordgo.Session, c *discordgo.ChannelCreate) { u.createChannel(c.Channel) } func (u *User) channelDeleteHandler(s *discordgo.Session, c *discordgo.ChannelDelete) { u.log.Debugln("channel delete handler") } func (u *User) channelPinsUpdateHandler(s *discordgo.Session, c *discordgo.ChannelPinsUpdate) { u.log.Debugln("channel pins update") } func (u *User) channelUpdateHandler(s *discordgo.Session, c *discordgo.ChannelUpdate) { key := database.NewPortalKey(c.ID, u.User.ID) portal := u.bridge.GetPortalByID(key) portal.update(u, c.Channel) } func (u *User) messageCreateHandler(s *discordgo.Session, m *discordgo.MessageCreate) { if !u.bridgeMessage(m.GuildID) { return } key := database.NewPortalKey(m.ChannelID, u.ID) portal := u.bridge.GetPortalByID(key) msg := portalDiscordMessage{ msg: m, user: u, } portal.discordMessages <- msg } func (u *User) messageDeleteHandler(s *discordgo.Session, m *discordgo.MessageDelete) { if !u.bridgeMessage(m.GuildID) { return } key := database.NewPortalKey(m.ChannelID, u.ID) portal := u.bridge.GetPortalByID(key) msg := portalDiscordMessage{ msg: m, user: u, } portal.discordMessages <- msg } func (u *User) messageUpdateHandler(s *discordgo.Session, m *discordgo.MessageUpdate) { if !u.bridgeMessage(m.GuildID) { return } key := database.NewPortalKey(m.ChannelID, u.ID) portal := u.bridge.GetPortalByID(key) msg := portalDiscordMessage{ msg: m, user: u, } portal.discordMessages <- msg } func (u *User) reactionAddHandler(s *discordgo.Session, m *discordgo.MessageReactionAdd) { if !u.bridgeMessage(m.MessageReaction.GuildID) { return } key := database.NewPortalKey(m.ChannelID, u.User.ID) portal := u.bridge.GetPortalByID(key) msg := portalDiscordMessage{ msg: m, user: u, } portal.discordMessages <- msg } func (u *User) reactionRemoveHandler(s *discordgo.Session, m *discordgo.MessageReactionRemove) { if !u.bridgeMessage(m.MessageReaction.GuildID) { return } key := database.NewPortalKey(m.ChannelID, u.User.ID) portal := u.bridge.GetPortalByID(key) msg := portalDiscordMessage{ msg: m, user: u, } portal.discordMessages <- msg } func (u *User) ensureInvited(intent *appservice.IntentAPI, roomID id.RoomID, isDirect bool) bool { ret := false inviteContent := event.Content{ Parsed: &event.MemberEventContent{ Membership: event.MembershipInvite, IsDirect: isDirect, }, Raw: map[string]interface{}{}, } customPuppet := u.bridge.GetPuppetByCustomMXID(u.MXID) if customPuppet != nil && customPuppet.CustomIntent() != nil { inviteContent.Raw["fi.mau.will_auto_accept"] = true } _, err := intent.SendStateEvent(roomID, event.StateMember, u.MXID.String(), &inviteContent) var httpErr mautrix.HTTPError if err != nil && errors.As(err, &httpErr) && httpErr.RespError != nil && strings.Contains(httpErr.RespError.Err, "is already in the room") { u.bridge.StateStore.SetMembership(roomID, u.MXID, event.MembershipJoin) ret = true } else if err != nil { u.log.Warnfln("Failed to invite user to %s: %v", roomID, err) } else { ret = true } if customPuppet != nil && customPuppet.CustomIntent() != nil { err = customPuppet.CustomIntent().EnsureJoined(roomID, appservice.EnsureJoinedParams{IgnoreCache: true}) if err != nil { u.log.Warnfln("Failed to auto-join %s: %v", roomID, err) ret = false } else { ret = true } } return ret } func (u *User) getDirectChats() map[id.UserID][]id.RoomID { chats := map[id.UserID][]id.RoomID{} privateChats := u.bridge.db.Portal.FindPrivateChats(u.ID) for _, portal := range privateChats { if portal.MXID != "" { puppetMXID := u.bridge.FormatPuppetMXID(portal.Key.Receiver) chats[puppetMXID] = []id.RoomID{portal.MXID} } } return chats } func (u *User) updateDirectChats(chats map[id.UserID][]id.RoomID) { if !u.bridge.Config.Bridge.SyncDirectChatList { return } puppet := u.bridge.GetPuppetByMXID(u.MXID) if puppet == nil { return } intent := puppet.CustomIntent() if intent == nil { return } method := http.MethodPatch if chats == nil { chats = u.getDirectChats() method = http.MethodPut } u.log.Debugln("Updating m.direct list on homeserver") var err error if u.bridge.Config.Homeserver.Asmux { urlPath := intent.BuildURL(mautrix.ClientURLPath{"unstable", "com.beeper.asmux", "dms"}) _, err = intent.MakeFullRequest(mautrix.FullRequest{ Method: method, URL: urlPath, Headers: http.Header{"X-Asmux-Auth": {u.bridge.as.Registration.AppToken}}, RequestJSON: chats, }) } else { existingChats := map[id.UserID][]id.RoomID{} err = intent.GetAccountData(event.AccountDataDirectChats.Type, &existingChats) if err != nil { u.log.Warnln("Failed to get m.direct list to update it:", err) return } for userID, rooms := range existingChats { if _, ok := u.bridge.ParsePuppetMXID(userID); !ok { // This is not a ghost user, include it in the new list chats[userID] = rooms } else if _, ok := chats[userID]; !ok && method == http.MethodPatch { // This is a ghost user, but we're not replacing the whole list, so include it too chats[userID] = rooms } } err = intent.SetAccountData(event.AccountDataDirectChats.Type, &chats) } if err != nil { u.log.Warnln("Failed to update m.direct list:", err) } } func (u *User) bridgeGuild(guildID string, everything bool) error { u.guildsLock.Lock() defer u.guildsLock.Unlock() guild, found := u.guilds[guildID] if !found { return fmt.Errorf("guildID not found") } // Update the guild guild.Bridge = true guild.Upsert() // If this is a full bridge, create portals for all the channels if everything { channels, err := u.Session.GuildChannels(guildID) if err != nil { return err } for _, channel := range channels { if channelIsBridgeable(channel) { u.createChannel(channel) } } } return nil } func (u *User) unbridgeGuild(guildID string) error { u.guildsLock.Lock() defer u.guildsLock.Unlock() guild, exists := u.guilds[guildID] if !exists { return fmt.Errorf("guildID not found") } if !guild.Bridge { return fmt.Errorf("guild not bridged") } // First update the guild so we don't have any other go routines recreating // channels we're about to destroy. guild.Bridge = false guild.Upsert() // Now run through the channels in the guild and remove any portals we // have for them. channels, err := u.Session.GuildChannels(guildID) if err != nil { return err } for _, channel := range channels { if channelIsBridgeable(channel) { key := database.PortalKey{ ChannelID: channel.ID, Receiver: u.ID, } portal := u.bridge.GetPortalByID(key) portal.leave(u) } } return nil }