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- name: 'Setup and build plugin'
- description: 'Builds the plugin for specified architecture and build config.'
- inputs:
- target:
- description: 'Build target for dependencies'
- required: true
- config:
- description: 'Build configuration'
- required: false
- default: 'Release'
- codesign:
- description: 'Enable codesigning (macOS only)'
- required: false
- default: 'false'
- codesignIdent:
- description: 'Developer ID for application codesigning (macOS only)'
- required: false
- default: '-'
- visualStudio:
- description: 'Visual Studio version (Windows only)'
- required: false
- default: 'Visual Studio 16 2019'
- workingDirectory:
- description: 'Working directory for packaging'
- required: false
- default: ${{ github.workspace }}
- runs:
- using: 'composite'
- steps:
- - name: Run macOS Build
- if: ${{ runner.os == 'macOS' }}
- shell: zsh {0}
- env:
- CODESIGN_IDENT: ${{ inputs.codesignIdent }}
- run: |
- build_args=(
- -c ${{ inputs.config }}
- -t macos-${{ inputs.target }}
- )
- if [[ '${{ inputs.codesign }}' == 'true' ]] build_args+=(-s)
- ${{ inputs.workingDirectory }}/.github/scripts/build-macos.zsh ${build_args}
- - name: Run Linux Build
- if: ${{ runner.os == 'Linux' }}
- shell: bash
- run: |
- build_args=(
- -c ${{ inputs.config }}
- -t linux-${{ inputs.target }}
- )
- ${{ inputs.workingDirectory }}/.github/scripts/build-linux.sh ${build_args[@]}
- - name: Run Windows Build
- if: ${{ runner.os == 'Windows' }}
- shell: pwsh
- run: |
- $BuildArgs = @{
- Target = '${{ inputs.target }}'
- Configuration = '${{ inputs.config }}'
- CMakeGenerator = '${{ inputs.visualStudio }}'
- }
- ${{ inputs.workingDirectory }}/.github/scripts/Build-Windows.ps1 @BuildArgs
|