To provide users with NEI-like light overlay for Minecraft 1.14 .

shedaniel 79e1db07c3 2.8.0 Cubic Chunk calculation, using glList during caching %!s(int64=4) %!d(string=hai) anos
common 79e1db07c3 2.8.0 Cubic Chunk calculation, using glList during caching %!s(int64=4) %!d(string=hai) anos
fabric 79e1db07c3 2.8.0 Cubic Chunk calculation, using glList during caching %!s(int64=4) %!d(string=hai) anos
forge 79e1db07c3 2.8.0 Cubic Chunk calculation, using glList during caching %!s(int64=4) %!d(string=hai) anos
gradle 355b4fb802 New module system %!s(int64=5) %!d(string=hai) anos
.gitignore a0d901209e Update Cloth Config and architectury %!s(int64=4) %!d(string=hai) anos
LICENSE 713b7d623e Create LICENSE %!s(int64=6) %!d(string=hai) anos
README.md 355b4fb802 New module system %!s(int64=5) %!d(string=hai) anos
build.gradle a0d901209e Update Cloth Config and architectury %!s(int64=4) %!d(string=hai) anos
gradle.properties 79e1db07c3 2.8.0 Cubic Chunk calculation, using glList during caching %!s(int64=4) %!d(string=hai) anos
gradlew f9310b7bce Done! %!s(int64=6) %!d(string=hai) anos
gradlew.bat f9310b7bce Done! %!s(int64=6) %!d(string=hai) anos
merging.policy d9d31380a5 Migrate to architectury fully %!s(int64=4) %!d(string=hai) anos
settings.gradle a0d901209e Update Cloth Config and architectury %!s(int64=4) %!d(string=hai) anos

README.md

LightOverlay

Fabric and Forge are split into modules, and we merge it afterwards

Running

Fabric: gradlew :fabric:runClient
Forge: gradlew :forge:runClient

Or use the run configs if you are using IntelliJ IDEA.

Compiling

Run gradlew buildMerged, and the merged jar will be in build/libs/.