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- /*
- * This file is part of architectury.
- * Copyright (C) 2020, 2021 architectury
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 3 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
- package me.shedaniel.architectury.event.events;
- import me.shedaniel.architectury.event.Event;
- import me.shedaniel.architectury.event.EventFactory;
- import net.minecraft.network.chat.Component;
- import net.minecraft.server.level.ServerPlayer;
- import net.minecraft.world.InteractionResultHolder;
- public interface ChatEvent {
- /**
- * @see Server#process(ServerPlayer, String, Component)
- */
- Event<Server> SERVER = EventFactory.createInteractionResultHolder();
-
- interface Server {
- /**
- * Invoked when the server receives a message from a client.
- * Equivalent to Forge's {@code ServerChatEvent} event.
- *
- * @param player The player who has sent the message.
- * @param message The raw message itself.
- * @param component The message as component.
- * @return A {@link InteractionResultHolder} determining the outcome of the event,
- * if an outcome is set, the vanilla message is overridden.
- */
- InteractionResultHolder<Component> process(ServerPlayer player, String message, Component component);
- }
- }
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