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- /*
- * This file is part of architectury.
- * Copyright (C) 2020, 2021 shedaniel
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 3 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
- package me.shedaniel.architectury.event.events;
- import com.mojang.brigadier.CommandDispatcher;
- import me.shedaniel.architectury.event.Event;
- import me.shedaniel.architectury.event.EventFactory;
- import net.minecraft.commands.CommandSourceStack;
- import net.minecraft.commands.Commands;
- public interface CommandRegistrationEvent {
- /**
- * Invoked after server registers its commands, equivalent to forge's {@code RegisterCommandsEvent} and fabric's {@code CommandRegistrationCallback}.
- */
- Event<CommandRegistrationEvent> EVENT = EventFactory.createLoop();
-
- void register(CommandDispatcher<CommandSourceStack> dispatcher, Commands.CommandSelection selection);
- }
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