TextureStitchEvent.java 2.2 KB

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  1. /*
  2. * This file is part of architectury.
  3. * Copyright (C) 2020, 2021, 2022 architectury
  4. *
  5. * This program is free software; you can redistribute it and/or
  6. * modify it under the terms of the GNU Lesser General Public
  7. * License as published by the Free Software Foundation; either
  8. * version 3 of the License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * Lesser General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Lesser General Public License
  16. * along with this program; if not, write to the Free Software Foundation,
  17. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  18. */
  19. package me.shedaniel.architectury.event.events;
  20. import me.shedaniel.architectury.event.Event;
  21. import me.shedaniel.architectury.event.EventFactory;
  22. import net.fabricmc.api.EnvType;
  23. import net.fabricmc.api.Environment;
  24. import net.minecraft.client.renderer.texture.TextureAtlas;
  25. import net.minecraft.resources.ResourceLocation;
  26. import java.util.function.Consumer;
  27. @Environment(EnvType.CLIENT)
  28. public interface TextureStitchEvent {
  29. /**
  30. * @see Pre#stitch(TextureAtlas, Consumer)
  31. */
  32. Event<Pre> PRE = EventFactory.createLoop();
  33. /**
  34. * @see Post#stitch(TextureAtlas)
  35. */
  36. Event<Post> POST = EventFactory.createLoop();
  37. @Environment(EnvType.CLIENT)
  38. interface Pre {
  39. /**
  40. * Invoked before the texture atlas is stitched together.
  41. * Equivalent to Forge's {@code TextureStitchEvent.Pre} event.
  42. *
  43. * @param atlas The TextureAtlas.
  44. * @param spriteAdder A consumer where you can add your own sprites to be stitched.
  45. */
  46. void stitch(TextureAtlas atlas, Consumer<ResourceLocation> spriteAdder);
  47. }
  48. @Environment(EnvType.CLIENT)
  49. interface Post {
  50. /**
  51. * Invoked after the texture atlas has been fully stitched.
  52. * Equivalent to Forge's {@code TextureStitchEvent.Post} event.
  53. *
  54. * @param atlas The ready-to-use TextureAtlas.
  55. */
  56. void stitch(TextureAtlas atlas);
  57. }
  58. }