Client-Sided API for Minecraft 1.14

Unknown 24133a39ee 0.5.2 пре 6 година
gradle 1150ee90e3 Should be done пре 6 година
src 24133a39ee 0.5.2 пре 6 година
.gitignore 1150ee90e3 Should be done пре 6 година
.travis.yml 1150ee90e3 Should be done пре 6 година
LICENSE 1150ee90e3 Should be done пре 6 година
README.md 7609ffb34f Finally setup пре 6 година
build.gradle 6f3fe1603d 0.4.3 пре 6 година
gradle.properties 24133a39ee 0.5.2 пре 6 година
gradlew 1150ee90e3 Should be done пре 6 година
gradlew.bat 1150ee90e3 Should be done пре 6 година
settings.gradle 1150ee90e3 Should be done пре 6 година

README.md

Cloth Config Download

Maven

repositories {
    jcenter()
}
dependencies {
    'me.shedaniel.cloth:config-2:LATEST'
}

APIs

Config Screen v1 API

Start by using ConfigScreenBuilder.create, inside it you can do addCategory to get the category instance. Do addOption with the category instance to add an option.

ConfigScreenBuilder builder = ConfigScreenBuilder.create(parentScreen, screenTitleKey, saveConsumer);
builder.addCategory("text.category.key").addOption(option);

There are multiple builtin option types:

  • Boolean -> BooleanListEntry
  • String -> StringListEntry
  • Integer -> IntegerListEntry (Text Field), IntegerSliderEntry (Slider)
  • Long -> LongListEntry (Text Field), LongSliderEntry (Slider)
  • Float -> FloatListEntry
  • Double -> DoubleListEntry
  • Enum -> EnumListEntry (Override enumNameProvider for custom names, or make the enum implement Translatable, or override toString() in the enum for names)
  • Text for Description -> TextListEntry

And you can always build your own entry. Example of a boolean entry:

builder.addCategory("text.category.key").addOption(new BooleanListEntry(fieldKey, value, save));

fieldKey will be translated automatically using I18n, value is the true or false, for save, it will only be called when you press save.

Infect, you should do something like this:

AtomicBoolean configBool = new AtomicBoolean(false);
builder.addCategory("text.category.key").addOption(new BooleanListEntry("text.value.key", configBool, bool -> configBool.set(bool)));
builder.setOnSave(savedConfig -> {
    // Save your config data file here
});

Lastly, you can open the screen like this:

MinecraftClient.getInstance().openScreen(builder.build());

Config Screen v2 API

Start by using ConfigBuilder.create, inside it you can do getOrCreateCategory to get the category instance. Do addEntry with the category instance to add an option.

ConfigBuilder builder = ConfigBuilder.create().setParentScreen(parentScreen).setTitle(screenTitleKey).set(setSavingRunnable);
builder.getOrCreateCategory("text.category.key").addEntry(option);

To start adding fields, do ConfigEntryBuilder.create() to get the entry builder instance. Example to add a boolean field:

ConfigEntryBuilder entryBuilder = ConfigEntryBuilder.create();
category.addEntry(entryBuilder.startBooleanToggle("path.to.your.key", false).build());

All builtin entry builders can be found in ConfigEntryBuilder.

Lastly, you can open the screen like this:

MinecraftClient.getInstance().openScreen(builder.build());