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- package bridge
- import (
- "errors"
- "fmt"
- "net/http"
- "strings"
- "sync"
- "github.com/bwmarrin/discordgo"
- "github.com/skip2/go-qrcode"
- log "maunium.net/go/maulogger/v2"
- "maunium.net/go/mautrix"
- "maunium.net/go/mautrix/appservice"
- "maunium.net/go/mautrix/event"
- "maunium.net/go/mautrix/id"
- "go.mau.fi/mautrix-discord/database"
- )
- var (
- ErrNotConnected = errors.New("not connected")
- ErrNotLoggedIn = errors.New("not logged in")
- )
- type User struct {
- *database.User
- sync.Mutex
- bridge *Bridge
- log log.Logger
- // TODO finish implementing
- Admin bool
- guilds map[string]*database.Guild
- guildsLock sync.Mutex
- Session *discordgo.Session
- }
- // this assume you are holding the guilds lock!!!
- func (u *User) loadGuilds() {
- u.guilds = map[string]*database.Guild{}
- for _, guild := range u.bridge.db.Guild.GetAll(u.ID) {
- u.guilds[guild.GuildID] = guild
- }
- }
- func (b *Bridge) loadUser(dbUser *database.User, mxid *id.UserID) *User {
- // If we weren't passed in a user we attempt to create one if we were given
- // a matrix id.
- if dbUser == nil {
- if mxid == nil {
- return nil
- }
- dbUser = b.db.User.New()
- dbUser.MXID = *mxid
- dbUser.Insert()
- }
- user := b.NewUser(dbUser)
- // We assume the usersLock was acquired by our caller.
- b.usersByMXID[user.MXID] = user
- if user.ID != "" {
- b.usersByID[user.ID] = user
- }
- if user.ManagementRoom != "" {
- // Lock the management rooms for our update
- b.managementRoomsLock.Lock()
- b.managementRooms[user.ManagementRoom] = user
- b.managementRoomsLock.Unlock()
- }
- // Load our guilds state from the database and turn it into a map
- user.guildsLock.Lock()
- user.loadGuilds()
- user.guildsLock.Unlock()
- return user
- }
- func (b *Bridge) GetUserByMXID(userID id.UserID) *User {
- // TODO: check if puppet
- b.usersLock.Lock()
- defer b.usersLock.Unlock()
- user, ok := b.usersByMXID[userID]
- if !ok {
- return b.loadUser(b.db.User.GetByMXID(userID), &userID)
- }
- return user
- }
- func (b *Bridge) GetUserByID(id string) *User {
- b.usersLock.Lock()
- defer b.usersLock.Unlock()
- user, ok := b.usersByID[id]
- if !ok {
- return b.loadUser(b.db.User.GetByID(id), nil)
- }
- return user
- }
- func (b *Bridge) NewUser(dbUser *database.User) *User {
- user := &User{
- User: dbUser,
- bridge: b,
- log: b.log.Sub("User").Sub(string(dbUser.MXID)),
- guilds: map[string]*database.Guild{},
- }
- return user
- }
- func (b *Bridge) getAllUsers() []*User {
- b.usersLock.Lock()
- defer b.usersLock.Unlock()
- dbUsers := b.db.User.GetAll()
- users := make([]*User, len(dbUsers))
- for idx, dbUser := range dbUsers {
- user, ok := b.usersByMXID[dbUser.MXID]
- if !ok {
- user = b.loadUser(dbUser, nil)
- }
- users[idx] = user
- }
- return users
- }
- func (b *Bridge) startUsers() {
- b.log.Debugln("Starting users")
- for _, user := range b.getAllUsers() {
- go user.Connect()
- }
- b.log.Debugln("Starting custom puppets")
- for _, customPuppet := range b.GetAllPuppetsWithCustomMXID() {
- go func(puppet *Puppet) {
- b.log.Debugln("Starting custom puppet", puppet.CustomMXID)
- if err := puppet.StartCustomMXID(true); err != nil {
- puppet.log.Errorln("Failed to start custom puppet:", err)
- }
- }(customPuppet)
- }
- }
- func (u *User) SetManagementRoom(roomID id.RoomID) {
- u.bridge.managementRoomsLock.Lock()
- defer u.bridge.managementRoomsLock.Unlock()
- existing, ok := u.bridge.managementRooms[roomID]
- if ok {
- // If there's a user already assigned to this management room, clear it
- // out.
- // I think this is due a name change or something? I dunno, leaving it
- // for now.
- existing.ManagementRoom = ""
- existing.Update()
- }
- u.ManagementRoom = roomID
- u.bridge.managementRooms[u.ManagementRoom] = u
- u.Update()
- }
- func (u *User) sendQRCode(bot *appservice.IntentAPI, roomID id.RoomID, code string) (id.EventID, error) {
- url, err := u.uploadQRCode(code)
- if err != nil {
- return "", err
- }
- content := event.MessageEventContent{
- MsgType: event.MsgImage,
- Body: code,
- URL: url.CUString(),
- }
- resp, err := bot.SendMessageEvent(roomID, event.EventMessage, &content)
- if err != nil {
- return "", err
- }
- return resp.EventID, nil
- }
- func (u *User) uploadQRCode(code string) (id.ContentURI, error) {
- qrCode, err := qrcode.Encode(code, qrcode.Low, 256)
- if err != nil {
- u.log.Errorln("Failed to encode QR code:", err)
- return id.ContentURI{}, err
- }
- bot := u.bridge.as.BotClient()
- resp, err := bot.UploadBytes(qrCode, "image/png")
- if err != nil {
- u.log.Errorln("Failed to upload QR code:", err)
- return id.ContentURI{}, err
- }
- return resp.ContentURI, nil
- }
- func (u *User) tryAutomaticDoublePuppeting() {
- u.Lock()
- defer u.Unlock()
- if !u.bridge.Config.CanAutoDoublePuppet(u.MXID) {
- return
- }
- u.log.Debugln("Checking if double puppeting needs to be enabled")
- puppet := u.bridge.GetPuppetByID(u.ID)
- if puppet.CustomMXID != "" {
- u.log.Debugln("User already has double-puppeting enabled")
- return
- }
- accessToken, err := puppet.loginWithSharedSecret(u.MXID)
- if err != nil {
- u.log.Warnln("Failed to login with shared secret:", err)
- return
- }
- err = puppet.SwitchCustomMXID(accessToken, u.MXID)
- if err != nil {
- puppet.log.Warnln("Failed to switch to auto-logined custom puppet:", err)
- return
- }
- u.log.Infoln("Successfully automatically enabled custom puppet")
- }
- func (u *User) syncChatDoublePuppetDetails(portal *Portal, justCreated bool) {
- doublePuppet := portal.bridge.GetPuppetByCustomMXID(u.MXID)
- if doublePuppet == nil {
- return
- }
- if doublePuppet == nil || doublePuppet.CustomIntent() == nil || portal.MXID == "" {
- return
- }
- // TODO sync mute status
- }
- func (u *User) Login(token string) error {
- if token == "" {
- return fmt.Errorf("No token specified")
- }
- u.Token = token
- u.Update()
- return u.Connect()
- }
- func (u *User) LoggedIn() bool {
- u.Lock()
- defer u.Unlock()
- return u.Token != ""
- }
- func (u *User) Logout() error {
- u.Lock()
- defer u.Unlock()
- if u.Session == nil {
- return ErrNotLoggedIn
- }
- puppet := u.bridge.GetPuppetByID(u.ID)
- if puppet.CustomMXID != "" {
- err := puppet.SwitchCustomMXID("", "")
- if err != nil {
- u.log.Warnln("Failed to logout-matrix while logging out of Discord:", err)
- }
- }
- if err := u.Session.Close(); err != nil {
- return err
- }
- u.Session = nil
- u.Token = ""
- u.Update()
- return nil
- }
- func (u *User) Connected() bool {
- u.Lock()
- defer u.Unlock()
- return u.Session != nil
- }
- func (u *User) Connect() error {
- u.Lock()
- defer u.Unlock()
- if u.Token == "" {
- return ErrNotLoggedIn
- }
- u.log.Debugln("connecting to discord")
- session, err := discordgo.New(u.Token)
- if err != nil {
- return err
- }
- u.Session = session
- // Add our event handlers
- u.Session.AddHandler(u.readyHandler)
- u.Session.AddHandler(u.connectedHandler)
- u.Session.AddHandler(u.disconnectedHandler)
- u.Session.AddHandler(u.guildCreateHandler)
- u.Session.AddHandler(u.guildDeleteHandler)
- u.Session.AddHandler(u.guildUpdateHandler)
- u.Session.AddHandler(u.channelCreateHandler)
- u.Session.AddHandler(u.channelDeleteHandler)
- u.Session.AddHandler(u.channelPinsUpdateHandler)
- u.Session.AddHandler(u.channelUpdateHandler)
- u.Session.AddHandler(u.messageCreateHandler)
- u.Session.AddHandler(u.messageDeleteHandler)
- u.Session.AddHandler(u.messageUpdateHandler)
- u.Session.AddHandler(u.reactionAddHandler)
- u.Session.AddHandler(u.reactionRemoveHandler)
- u.Session.Identify.Presence.Status = "online"
- return u.Session.Open()
- }
- func (u *User) Disconnect() error {
- u.Lock()
- defer u.Unlock()
- if u.Session == nil {
- return ErrNotConnected
- }
- if err := u.Session.Close(); err != nil {
- return err
- }
- u.Session = nil
- return nil
- }
- func (u *User) bridgeMessage(guildID string) bool {
- // Non guild message always get bridged.
- if guildID == "" {
- return true
- }
- u.guildsLock.Lock()
- defer u.guildsLock.Unlock()
- if guild, found := u.guilds[guildID]; found {
- if guild.Bridge {
- return true
- }
- }
- u.log.Debugfln("ignoring message for non-bridged guild %s-%s", u.ID, guildID)
- return false
- }
- func (u *User) readyHandler(s *discordgo.Session, r *discordgo.Ready) {
- u.log.Debugln("discord connection ready")
- // Update our user fields
- u.ID = r.User.ID
- // Update our guild map to match watch discord thinks we're in. This is the
- // only time we can get the full guild map as discordgo doesn't make it
- // available to us later. Also, discord might not give us the full guild
- // information here, so we use this to remove guilds the user left and only
- // add guilds whose full information we have. The are told about the
- // "unavailable" guilds later via the GuildCreate handler.
- u.guildsLock.Lock()
- defer u.guildsLock.Unlock()
- // build a list of the current guilds we're in so we can prune the old ones
- current := []string{}
- u.log.Debugln("database guild count", len(u.guilds))
- u.log.Debugln("discord guild count", len(r.Guilds))
- for _, guild := range r.Guilds {
- current = append(current, guild.ID)
- // If we already know about this guild, make sure we reset it's bridge
- // status.
- if val, found := u.guilds[guild.ID]; found {
- bridge := val.Bridge
- u.guilds[guild.ID].Bridge = bridge
- // Update the name if the guild is available
- if !guild.Unavailable {
- u.guilds[guild.ID].GuildName = guild.Name
- }
- val.Upsert()
- } else {
- g := u.bridge.db.Guild.New()
- g.DiscordID = u.ID
- g.GuildID = guild.ID
- u.guilds[guild.ID] = g
- if !guild.Unavailable {
- g.GuildName = guild.Name
- }
- g.Upsert()
- }
- }
- // Sync the guilds to the database.
- u.bridge.db.Guild.Prune(u.ID, current)
- // Finally reload from the database since it purged servers we're not in
- // anymore.
- u.loadGuilds()
- u.log.Debugln("updated database guild count", len(u.guilds))
- u.Update()
- }
- func (u *User) connectedHandler(s *discordgo.Session, c *discordgo.Connect) {
- u.log.Debugln("connected to discord")
- u.tryAutomaticDoublePuppeting()
- }
- func (u *User) disconnectedHandler(s *discordgo.Session, d *discordgo.Disconnect) {
- u.log.Debugln("disconnected from discord")
- }
- func (u *User) guildCreateHandler(s *discordgo.Session, g *discordgo.GuildCreate) {
- u.guildsLock.Lock()
- defer u.guildsLock.Unlock()
- // If we somehow already know about the guild, just update it's name
- if guild, found := u.guilds[g.ID]; found {
- guild.GuildName = g.Name
- guild.Upsert()
- return
- }
- // This is a brand new guild so lets get it added.
- guild := u.bridge.db.Guild.New()
- guild.DiscordID = u.ID
- guild.GuildID = g.ID
- guild.GuildName = g.Name
- guild.Upsert()
- u.guilds[g.ID] = guild
- }
- func (u *User) guildDeleteHandler(s *discordgo.Session, g *discordgo.GuildDelete) {
- u.guildsLock.Lock()
- defer u.guildsLock.Unlock()
- if guild, found := u.guilds[g.ID]; found {
- guild.Delete()
- delete(u.guilds, g.ID)
- u.log.Debugln("deleted guild", g.Guild.ID)
- }
- }
- func (u *User) guildUpdateHandler(s *discordgo.Session, g *discordgo.GuildUpdate) {
- u.guildsLock.Lock()
- defer u.guildsLock.Unlock()
- // If we somehow already know about the guild, just update it's name
- if guild, found := u.guilds[g.ID]; found {
- guild.GuildName = g.Name
- guild.Upsert()
- u.log.Debugln("updated guild", g.ID)
- }
- }
- func (u *User) createChannel(c *discordgo.Channel) {
- key := database.NewPortalKey(c.ID, u.User.ID)
- portal := u.bridge.GetPortalByID(key)
- if portal.MXID != "" {
- return
- }
- portal.Name = c.Name
- portal.Topic = c.Topic
- portal.Type = c.Type
- if portal.Type == discordgo.ChannelTypeDM {
- portal.DMUser = c.Recipients[0].ID
- }
- if c.Icon != "" {
- u.log.Debugln("channel icon", c.Icon)
- }
- portal.Update()
- portal.createMatrixRoom(u, c)
- }
- func (u *User) channelCreateHandler(s *discordgo.Session, c *discordgo.ChannelCreate) {
- u.createChannel(c.Channel)
- }
- func (u *User) channelDeleteHandler(s *discordgo.Session, c *discordgo.ChannelDelete) {
- u.log.Debugln("channel delete handler")
- }
- func (u *User) channelPinsUpdateHandler(s *discordgo.Session, c *discordgo.ChannelPinsUpdate) {
- u.log.Debugln("channel pins update")
- }
- func (u *User) channelUpdateHandler(s *discordgo.Session, c *discordgo.ChannelUpdate) {
- key := database.NewPortalKey(c.ID, u.User.ID)
- portal := u.bridge.GetPortalByID(key)
- portal.update(u, c.Channel)
- }
- func (u *User) messageCreateHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
- if !u.bridgeMessage(m.GuildID) {
- return
- }
- key := database.NewPortalKey(m.ChannelID, u.ID)
- portal := u.bridge.GetPortalByID(key)
- msg := portalDiscordMessage{
- msg: m,
- user: u,
- }
- portal.discordMessages <- msg
- }
- func (u *User) messageDeleteHandler(s *discordgo.Session, m *discordgo.MessageDelete) {
- if !u.bridgeMessage(m.GuildID) {
- return
- }
- key := database.NewPortalKey(m.ChannelID, u.ID)
- portal := u.bridge.GetPortalByID(key)
- msg := portalDiscordMessage{
- msg: m,
- user: u,
- }
- portal.discordMessages <- msg
- }
- func (u *User) messageUpdateHandler(s *discordgo.Session, m *discordgo.MessageUpdate) {
- if !u.bridgeMessage(m.GuildID) {
- return
- }
- key := database.NewPortalKey(m.ChannelID, u.ID)
- portal := u.bridge.GetPortalByID(key)
- msg := portalDiscordMessage{
- msg: m,
- user: u,
- }
- portal.discordMessages <- msg
- }
- func (u *User) reactionAddHandler(s *discordgo.Session, m *discordgo.MessageReactionAdd) {
- if !u.bridgeMessage(m.MessageReaction.GuildID) {
- return
- }
- key := database.NewPortalKey(m.ChannelID, u.User.ID)
- portal := u.bridge.GetPortalByID(key)
- msg := portalDiscordMessage{
- msg: m,
- user: u,
- }
- portal.discordMessages <- msg
- }
- func (u *User) reactionRemoveHandler(s *discordgo.Session, m *discordgo.MessageReactionRemove) {
- if !u.bridgeMessage(m.MessageReaction.GuildID) {
- return
- }
- key := database.NewPortalKey(m.ChannelID, u.User.ID)
- portal := u.bridge.GetPortalByID(key)
- msg := portalDiscordMessage{
- msg: m,
- user: u,
- }
- portal.discordMessages <- msg
- }
- func (u *User) ensureInvited(intent *appservice.IntentAPI, roomID id.RoomID, isDirect bool) bool {
- ret := false
- inviteContent := event.Content{
- Parsed: &event.MemberEventContent{
- Membership: event.MembershipInvite,
- IsDirect: isDirect,
- },
- Raw: map[string]interface{}{},
- }
- customPuppet := u.bridge.GetPuppetByCustomMXID(u.MXID)
- if customPuppet != nil && customPuppet.CustomIntent() != nil {
- inviteContent.Raw["fi.mau.will_auto_accept"] = true
- }
- _, err := intent.SendStateEvent(roomID, event.StateMember, u.MXID.String(), &inviteContent)
- var httpErr mautrix.HTTPError
- if err != nil && errors.As(err, &httpErr) && httpErr.RespError != nil && strings.Contains(httpErr.RespError.Err, "is already in the room") {
- u.bridge.StateStore.SetMembership(roomID, u.MXID, event.MembershipJoin)
- ret = true
- } else if err != nil {
- u.log.Warnfln("Failed to invite user to %s: %v", roomID, err)
- } else {
- ret = true
- }
- if customPuppet != nil && customPuppet.CustomIntent() != nil {
- err = customPuppet.CustomIntent().EnsureJoined(roomID, appservice.EnsureJoinedParams{IgnoreCache: true})
- if err != nil {
- u.log.Warnfln("Failed to auto-join %s: %v", roomID, err)
- ret = false
- } else {
- ret = true
- }
- }
- return ret
- }
- func (u *User) getDirectChats() map[id.UserID][]id.RoomID {
- chats := map[id.UserID][]id.RoomID{}
- privateChats := u.bridge.db.Portal.FindPrivateChats(u.ID)
- for _, portal := range privateChats {
- if portal.MXID != "" {
- puppetMXID := u.bridge.FormatPuppetMXID(portal.Key.Receiver)
- chats[puppetMXID] = []id.RoomID{portal.MXID}
- }
- }
- return chats
- }
- func (u *User) updateDirectChats(chats map[id.UserID][]id.RoomID) {
- if !u.bridge.Config.Bridge.SyncDirectChatList {
- return
- }
- puppet := u.bridge.GetPuppetByMXID(u.MXID)
- if puppet == nil {
- return
- }
- intent := puppet.CustomIntent()
- if intent == nil {
- return
- }
- method := http.MethodPatch
- if chats == nil {
- chats = u.getDirectChats()
- method = http.MethodPut
- }
- u.log.Debugln("Updating m.direct list on homeserver")
- var err error
- if u.bridge.Config.Homeserver.Asmux {
- urlPath := intent.BuildURL(mautrix.ClientURLPath{"unstable", "com.beeper.asmux", "dms"})
- _, err = intent.MakeFullRequest(mautrix.FullRequest{
- Method: method,
- URL: urlPath,
- Headers: http.Header{"X-Asmux-Auth": {u.bridge.as.Registration.AppToken}},
- RequestJSON: chats,
- })
- } else {
- existingChats := map[id.UserID][]id.RoomID{}
- err = intent.GetAccountData(event.AccountDataDirectChats.Type, &existingChats)
- if err != nil {
- u.log.Warnln("Failed to get m.direct list to update it:", err)
- return
- }
- for userID, rooms := range existingChats {
- if _, ok := u.bridge.ParsePuppetMXID(userID); !ok {
- // This is not a ghost user, include it in the new list
- chats[userID] = rooms
- } else if _, ok := chats[userID]; !ok && method == http.MethodPatch {
- // This is a ghost user, but we're not replacing the whole list, so include it too
- chats[userID] = rooms
- }
- }
- err = intent.SetAccountData(event.AccountDataDirectChats.Type, &chats)
- }
- if err != nil {
- u.log.Warnln("Failed to update m.direct list:", err)
- }
- }
- func (u *User) bridgeGuild(guildID string, everything bool) error {
- u.guildsLock.Lock()
- defer u.guildsLock.Unlock()
- guild, found := u.guilds[guildID]
- if !found {
- return fmt.Errorf("guildID not found")
- }
- // Update the guild
- guild.Bridge = true
- guild.Upsert()
- // If this is a full bridge, create portals for all the channels
- if everything {
- channels, err := u.Session.GuildChannels(guildID)
- if err != nil {
- return err
- }
- for _, channel := range channels {
- if channelIsBridgeable(channel) {
- u.createChannel(channel)
- }
- }
- }
- return nil
- }
- func (u *User) unbridgeGuild(guildID string) error {
- u.guildsLock.Lock()
- defer u.guildsLock.Unlock()
- guild, exists := u.guilds[guildID]
- if !exists {
- return fmt.Errorf("guildID not found")
- }
- if !guild.Bridge {
- return fmt.Errorf("guild not bridged")
- }
- // First update the guild so we don't have any other go routines recreating
- // channels we're about to destroy.
- guild.Bridge = false
- guild.Upsert()
- // Now run through the channels in the guild and remove any portals we
- // have for them.
- channels, err := u.Session.GuildChannels(guildID)
- if err != nil {
- return err
- }
- for _, channel := range channels {
- if channelIsBridgeable(channel) {
- key := database.PortalKey{
- ChannelID: channel.ID,
- Receiver: u.ID,
- }
- portal := u.bridge.GetPortalByID(key)
- portal.leave(u)
- }
- }
- return nil
- }
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